...ssgbryan, good points.
As I mentioned above Development has to stop being distracted by new and shiny and focus on just making things work.
In a sense DazStudio is the 3D world’s Edsel. lots of neat flashy accessories on a poorly built body and chassis.
I like the ease of use Studio offers compared to other apps as I am an artist first and computer geek a very distant second. When I first encountered Studio (ver 1.5) I said to myself, finally, here is the CG application I have been waiting years for. No more calculations, no more programming, no more compiling and hoping all that time spent doesn’t end up in a slew of error statements (yes, I came from, the “stone age days” of CG). I’ve worked with other 3D applications and while they have a lot of good points (and tend top be more stable) they just didn’t feel as intuitive. Working in Daz Studio just seemed more “natural” to me as an artist.
We’ve all laughed at the “Make Art” button jokes, but by the same token, the less time spent with complicated processes and routines, the more time for attention to creativity, and isn’t that what this is all supposed to be about? “Releasing the artist from within?”
Instead it lately feels more like “Releasing the beta tester/bug reporter from within” (and in the case of S3A, paying for the privilege to do so).
Again no software is 100% “perfect”. I’m sure even the high end apps like 3DS, Lightwave, and Maya have their own issues that need resolution from time to time. When Studio was free, I could accept all the constant updates. When I had to shell out my hard earned zlotys for S3A I expected a complete usable product. Instead what I got was a total wreck that in the end after all the overhauls, never fully worked right. In auto industry terms that is what is known as a “lemon”. Instead of a Mercedes, we ended up with a Yugo.
So why continue to stick around? Why not totally jump ship to another application camp?
1. because of the investment I already have in all this.
2. as difficult as this may seem, I can still see a lot of good potential in the Studio concept.
To paraphrase an old proverb, A fancy flimsy house built on sand will never outlast a simple solid one built on rock.
Let’s get back to basics guys.