I am a big fan of Genesis and the ability to transfer V4’s clothes to it via the Transfer Utility. I have had almost zero trouble doing it with any model I have, the clothes convert to Genesis very well, the morphs usually work, and it is usually pretty awesome. (I should add I use Daz Sudio 4.0, I am not going to be taking the plunge into 4.5 any time soon.)
I have, however, had trouble with ONE clothing item, a very popular one called Cutoff Jeanz you can get elsewhere. I have full-length “Jeanz” from the same vendor that transfer with no trouble, but I get a weird result from the “cutoff” version.
Take a look. This is Genesis turned into Hitomi, wearing Hong Yu’s bikini top, and the full length Jeanz:
Both garments were converted to Genesis by selecting the garment in the scene tab. Then I went:
Edit > Convert to Weight Mapping and then I selected Triax weight mapping.
After that, I selected Assets > Transfer and for the source “scene item” I pick Genesis, for “item shape” I pick “clone” and then “victoria 4.” For the target “scene item” I pick the name of the garment, and then under “show options” I select “reverse source shape from target”
It curves up into a dome inside Genesis’s hip, and the waistline is extremely small.
Does anybody have any idea why this would happen, and if there would be a way to fix it? It’s probably something to do with this particular model, but I’m hoping it’s popular enough that somebody not only owns it, but might have the knowhow to figure out what the error is… here’s hoping, at least!
I believe bejaymac is right… the scale of the abdomen bone is probably at or near zero. This can happen sometimes using the Transfer Utility if the original garments bones ended at the hip, but not always. Sometimes it just happens.
You may also notice that there are extra thigh and shin bones. That’s because the naming of the bones is different between Gen4 and Genesis.
I think you two are on to something… unfortunately, all of the bones show a scale of 100%. There *is* an abdomen “bone” in the scene tab, when I select it, it has no parameters at all. (There are parameters for Abdomen 2, but not for just plain “abdomen.”) There are spare thigh bones, too.
I’ve tried it with autofit, it works that way, but the morphs don’t transfer over with that. Is there a way to transfer morphs over to an autofitted outfit, ‘cause I think this business with the abdomen begins to look tricky!
The missing parameters for “abdomen” is most likely the culprit… you could select the menu on the parameters tab and select “Show Hidden” to see if they are actually missing.
As for transfering the morphs… no, there is no easy way. I don’t know what morphs are included with the shorts, but I would think you probably shouldn’t need them with Genesis.
If there is a morph you do want, then what I would do is load the original V4 version, dial the morph to 100% and export as OBJ, then use MLP to load the morph into the ‘auto-fitted’ version.
In DS4 DAZ added a keyboard shortcut to some of the parameters tabs options, so select the shorts in the scene tab and press Alt + Z to zero the figure, that might reset the hidden controls on the abdomen bone, failing that you need to select “Show Hidden Properties” in the parameters tabs option menu, this will reveal all of the hidden dials.
In 4.5 autofit keeps the morphs so you don’t need to “jump through hoops” with the transfer utility any more.
Ha ha… of course it does! However, I’d lose all of my GenX morphs, and I’m working on a project that has characters that use ‘em, so 4.5 is right out for me.
I’ve tried “Show Hidden” and there’s nothing hidden in that abdomen bone… it’s just completely empty, it would appear.
would not you try to change other option of transfer utility?
eg check off transfer morph from projection template.
I think after saved the sceane with change triax figure and genesis,
then try with some option.
and which ever you check remove unused bones option,
they often remain some bones which has no means of target figure
(so you get some no use pare bones r thins or l thins,,etc
have you ever seen duplicate ID erroer when you saved your transfered figure?,
some time you need to delete the bones manually in ds 4.0.3.
you can check the bones weight map assigned how,,
and you can check and delete scale weight map,, select the bone in scene tab,
I think,, if you delete scale weight map, assigend vertexs must be default scale,,
by wieght map tool.
Ha ha… of course it does! However, I’d lose all of my GenX morphs, and I’m working on a project that has characters that use ‘em, so 4.5 is right out for me.
I’ve tried “Show Hidden” and there’s nothing hidden in that abdomen bone… it’s just completely empty, it would appear.
What is “MLP”?
Morphs previously transferred using GenX will still work, just transferring new ones isn’t available yet. But I’d be hesitant to upgrade in the middle of a major project.
If there is a morph you do want, then what I would do is load the original V4 version, dial the morph to 100% and export as OBJ, then use MLP to load the morph into the ‘auto-fitted’ version.
Hope this helps…
It looked like this was going to work, I exported the V4 version with the morphs dialed up to 100% as an OBJ, then I autofitted the shorts to Hitomi and then transferred the morphs over to the autofitted version of the shorts. It worked, but when I dialed in the morph, the shorts reverted to the pre-autofitted shape… with the morphs applied, but still conforming to V4’s shape, not Hitomis.