I found a new way of creating round leg shapes in just a couple of minutes.
Step 1. create a cylinder with an appropriate round smoothness. leave the number of sections at default.
Step 2: select all of the horizontal section lines except the lines on both ends (preferably with the loop command) and then go to edge tools and extract along or around the lines, creating a kind of ribbed pattern of lines.
Step 3. select all the new sections (again, preferably with loop command) by their faces. you basically want every other section selected.
Step 4. do a radial extrude/sweep on those faces so that they are recessed a little compared to the rest of the object.
Step 5. use the twister deformer to twist it around a couple of times along the default axis
Step 6. Set a smoothing level of 1 or 2.
that’s basically the gist of it. you can create more variety by twisting more or less, or changing the spacing of the sections early on, or by making some of the sections bigger than the others, or adding more sections, or all of the above.
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