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Posted: 19 January 2013 04:32 AM   [ Ignore ]   [ # 106 ]
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Ciao.
Mainly (prevalentemente) Boolean operations.
I am not satisfied…..long face (non sono totalmente soddisfatto)

grin

Bye bye

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Posted: 19 January 2013 07:27 AM   [ Ignore ]   [ # 107 ]
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Hello m_m_italy,

m_m_italy - 19 January 2013 04:32 AM

Ciao.
Mainly (prevalentemente) Boolean operations.
I am not satisfied…..

Try using bend for main parts.

Simple example.

1: Create curves for shape.
2: Ruled surface. Add edge_loops as needed.
Add 2 curves for 2 planer bends.
3: Bend in 2 planes
(2 pieces welded and bridged)

 

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Posted: 19 January 2013 10:25 AM   [ Ignore ]   [ # 108 ]
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Ciao Steve.
Difficult for me to explain.
I want to especially thank.
The method that you used is masterful.
Do I have the time to understand.
Again thank you very much.
Bye

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“Il principio della scienza della pittura è il punto, il secondo è la linea, il terzo è la superficie, il quarto è il corpo che si veste di tal superficie”
Leonardo da Vinci

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Posted: 19 January 2013 10:55 AM   [ Ignore ]   [ # 109 ]
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Here’s a oil production platform I’m making.
Together with a lifeboat.——(the Sampan is from DAZ):cheese:

At the moment it looks to new and unused, and it does still miss some bits and pieces.
And the shading in Carrara still needs a lot of work.


This is a testrender I did in Carrrara, mainly to see how it would look. I have tried to make it as low-poly as possible.
At this stage it is 66 601 poly’s.

The crane doesn’t look to convincing either.

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Posted: 19 January 2013 01:02 PM   [ Ignore ]   [ # 110 ]
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Varsel - 19 January 2013 10:55 AM

Here’s a oil production platform I’m making.
Together with a lifeboat.——(the Sampan is from DAZ):cheese:

At the moment it looks to new and unused, and it does still miss some bits and pieces.
And the shading in Carrara still needs a lot of work.


This is a testrender I did in Carrrara, mainly to see how it would look. I have tried to make it as low-poly as possible.
At this stage it is 66 601 poly’s.

The crane doesn’t look to convincing either.

good start - keep it up

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Posted: 21 January 2013 02:06 AM   [ Ignore ]   [ # 111 ]
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Ciao a tutti.
ANELLO:
With reference to the system indicated by Steve.
Is excellent.
But:
Do not think it would be nice and useful to have a system to distribute good points after Boolean operations?
For example, to obtain the curves after Boolean operations and then have the points equidistant.
Or, without altering the shape of the curve, have a different number of points, always equidistant.
Bye

grin

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“Il principio della scienza della pittura è il punto, il secondo è la linea, il terzo è la superficie, il quarto è il corpo che si veste di tal superficie”
Leonardo da Vinci

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Posted: 21 January 2013 02:10 AM   [ Ignore ]   [ # 112 ]
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Varsel - 19 January 2013 10:55 AM

Here’s a oil production platform I’m making.
Together with a lifeboat.——(the Sampan is from DAZ):cheese:

At the moment it looks to new and unused, and it does still miss some bits and pieces.
And the shading in Carrara still needs a lot of work.


This is a testrender I did in Carrrara, mainly to see how it would look. I have tried to make it as low-poly as possible.
At this stage it is 66 601 poly’s.

The crane doesn’t look to convincing either.


The model is well done.
Bravo.
Render, in my opinion could be improved.
I would change the sea.

Bye bye

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“Il principio della scienza della pittura è il punto, il secondo è la linea, il terzo è la superficie, il quarto è il corpo che si veste di tal superficie”
Leonardo da Vinci

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Posted: 21 January 2013 11:50 AM   [ Ignore ]   [ # 113 ]
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ANELLO:
finito.
Bye
grin

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Leonardo da Vinci

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Posted: 21 January 2013 11:55 AM   [ Ignore ]   [ # 114 ]
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The modeling is done. 165 615 poly’s

A render done in Carrara. It isn’t UV-mapped (except the signs and net on the helideck)
So there are some work to be done with procedural shaders…

It looks a bit empty on the top deck, but in the final picture there will be some containers and other props.
It is also made in Poser scale, so I will also populate it with some figures.

As you can see in the background, I have also created an environment to put it in.
Would properly not be certified by Lloyds or Veritas or Greenpeace.

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Posted: 22 January 2013 08:38 AM   [ Ignore ]   [ # 115 ]
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Very well done - seriously complex modeling - all in one Hexagon file?

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Posted: 22 January 2013 09:44 AM   [ Ignore ]   [ # 116 ]
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Beautiful design and, modeling.

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Posted: 22 January 2013 10:37 AM   [ Ignore ]   [ # 117 ]
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Roygee - 22 January 2013 08:38 AM

Very well done - seriously complex modeling - all in one Hexagon file?

Thank’s.
The crane, lifeboat and the lifeboat-davit was modeled separately, and imported back in to the master file.

The trick I used was to combine things in groups, and then hide groups when I should create something new.


And m_m_italy
It’s a beautiful bracelet. You are a great artist.

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Posted: 22 January 2013 10:48 AM   [ Ignore ]   [ # 118 ]
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m_m_italy - 21 January 2013 11:50 AM

ANELLO:
finito.
Bye
grin

Another great render! You do really good work! smile

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Posted: 22 January 2013 11:43 AM   [ Ignore ]   [ # 119 ]
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Thank you friends.
You are very generous to me.
Unfortunately I can not reciprocate because I can not speak English.
My interventions are unclear because I stutter.
Aspect to observe your good works.

P.S.
Now the ring is actually completed.

Bye bye

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Leonardo da Vinci

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Posted: 22 January 2013 12:13 PM   [ Ignore ]   [ # 120 ]
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LOL  LOL  LOL  I thought your ring was a bracelet.  cheese

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