> Do this, load your un morph injected figure and use it untill the morph starts. Turn that figure off and use the moprh injected figure from that point on
Yes, this may works for my situation, but… what if in the future I want to create something like a transformer?:(
> Not sure what you mean by “stuck” ?
Let’s make an example…
Imagine that I make a morph who transforms a car in a robot.
So, I go to frame 0 and register there the unmorphed car, with the morph slider set to 0%. I go on frame 50, apply the morph moving the slider to 100% and the car becames a robot, and I register the morph value on the timeline.
Now, if I came back to frame zero… there’s the morphed robot, and not the unmorphed car! The morph slider is still on 100% and not on 0% anymore! So, If I put back the slider to 0%, when I go to frame 50, it’s still at 0% and no more on 100%! If I put it again on 100%, again will be 100% too at frame 0…
That’s what I mean when I say that “morph slider is stuck at the last position used”:(