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RAMWolff’s Freebies Pages *Morphs for Genesis NOW LIVE!  See first post!*
Posted: 27 October 2012 04:10 PM   [ Ignore ]   [ # 106 ]
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Yup, makes total sense.  But not being a Poser person it’s an interesting journey getting to know the ins and outs of the material room. Still find DS, for me, to be more intuitive.

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Posted: 27 October 2012 05:00 PM   [ Ignore ]   [ # 107 ]
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RAMWolff - 27 October 2012 04:10 PM

Yup, makes total sense.  But not being a Poser person it’s an interesting journey getting to know the ins and outs of the material room. Still find DS, for me, to be more intuitive.

There’s something to that…DS seems to appeal to an entirely different set of people than Poser.  I find the Poser UI very unappealing.  Some of the ways of doing things…yeah, they make sense, but the actual ‘doing them’...????  It’s like they missed a connection somewhere.

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It just means it’s expensive.

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Posted: 30 October 2012 08:15 AM   [ Ignore ]   [ # 108 ]
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Thank you for these morphs. They make a wonderful additional option to customizing Genesis.

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Posted: 30 October 2012 08:57 AM   [ Ignore ]   [ # 109 ]
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Your most welcome Smoke!

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Posted: 30 October 2012 11:06 AM   [ Ignore ]   [ # 110 ]
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Little text update…. Got the base skin done in ZBrush and the Displacement too.  Interesting so many folks have issues with texturing in ZB… once you know how it’s easier than any other 3D paint program I’ve EVER tried to work in.  No fuss, no muss, just paint, Create Texture button, Clone so it’s now in memory and export as a PSD… same thing with the Displacement maps which you export the same way. 

I’d show more but like I say, it’s the base so he’s currently devoid of any extras like facial detail, nipples or anything.  This shot is positioned right along one of the seams and it’s pretty much flawless.  So very happy about this!  One of the reasons why I needed to redo the textures was any sort of changes I made to the old ones just looked horrid in so many ways.  This gives me hope that Bruno will be a really nice update.  Now the Displacement maps are ZBrush generated so not sure how they will play out in the Poser version of Bruno for Genesis, hopefully good.  If not I MAY have to just create mat presets to compensate and since I’m not exactly a Poser expert (but did get the eye glints fixed very nicely in the Material Room) but I do like things to look good so might have to see how all the plays out. 

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Posted: 11 November 2012 11:36 PM   [ Ignore ]   [ # 111 ]
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Getting to know the Spotlight tool in ZBrush is fun and frustrating but so far it’s the easiest polypainting tool I’ve found.  Here is the beginning steps to set up Genesis followed by a link to learn more about Spotlight:

Spotlight is connected to Lightbox but you don’t have to learn how to use Lightbox if you don’t want. 

1) Load up Genesis via GoZ or obj import.  Then Tools>Polygroups>Auto Groups with UV to set up the UV’s in ZBrush for Genesis…

Next step is time consuming but important and will make your experience much more enjoyable since you will save this out as a reusable file.

2) Set up Groups:  To set up groups:

Using your Ctrl + Shift and CLICK ... One click on the Head will hide everything else, right?  If you’ve not tried this, try it.  To get everything back just do the same key strokes and CLICK in an empty area of the workspace and it will all come back.

One important thing to remember is to make sure you have a full view turned on.  To do this is in your Tools palette scroll down till you come to Display Properties, click the title and it will open up.  Click the “Double” button and that will make sure that backfaces are turned on so when your setting up your groups you don’t miss some of the vertices’s.

OK… So lets set up the Inner mouth group first.  Ctrl + Shift and CLICK the head, it will then be the only thing in the scene, Ctrl + Shift and CLICK again and it will disappear and the rest of the body will be visible.  Ctrl + Shift and CLICK the back of the head, each ear and the neck to make them invisible, do this for all the rest… yea, even those damned finger and toe nails.  (I told you this first part is time consuming).  Once you have all the parts invisible you will have a choice.  The inner mouth and eye parts will be left.  You can either group all of these as one group making it easier to turn off or you can Ctrl + Shift keys + Drag Select with the cursor to select the Eye parts and they will disappear too….. Now to group the Mouth parts. 

Tools>Polygroups>Group Visible.  You will see the color of the inner mouth change to a unified color. 

Ctrl + Shift and CLICK in a blank area to bring it all back.  Now get those nails (toe and finger) grouped the same way.  Hide all the other parts using the Ctrl + Shift and CLICK method EXCEPT leave all the nails showing.  Then Tools>Polygroups>Group Visible.  Do the same for the Eye parts.  Then the Limbs.  Then the Torso & Ears and then you have the Head left over. 

3) Then Tools>Geometry>Divide up 3 times, 4 if your system is powerful enough. 
4) Then go to Tools>Geometry HD and divide up 3 times.
5) Then Tools>Polypaint and make sure that the Colorize button is on.
6) Then Up on the main bar make sure your MRGB is on and the ZAdd is off or turned down to at least 3 or 5 (I use this to add detail so keeping it low like that will pick up bits of the highs and lows in the texture map) 

7) Next lets put on a primer coat.  First of all you want a nice neutral shader.  Shaders palette flyout… choose the SkinShader4.  Should be right there at the top.  Next up to the Color drop down palette and choose Fill Object.  NOTE: If you choose Fill Layer you will fill the entire work space with that color.  Not what we are after here.

8) Now your going to save this out as a file….. Save As, browse to where you want to keep it, name it and save it out as a ZTL file.  Mine is called GenesisPolypaintSetup.ZTL

9) Now making sure you change your MRGB to RGB up top.  Go to your Materials and Import your desired texture (might want to practice with one that comes with ZBrush to make sure your getting before jumping in full board.)  Double click the texture and that will load into the palette memory.  Now go up to the Texture drop down palette and there is a set of 4 buttons.  Hover over them:

Button 1: Transparent Texture
Button 2: Antialiased Texture
Button 3: Turn on Spotlight
Button 4: Add to Spotlight

You want to concentrate on Buttons 3 & 4.  You will need to click on Button 4, Add to Spotlight.  This will load the texture and turn on Spotlight.  If it doesn’t turn on then click Button 3 and will turn it on. 

NOTE:  To turn Spotlight on and off learn Shift Z.  To turn off the widget learn Z.  Hiding the widget also activates the brush to paint.  You will really need to learn how to use all the buttons on the widget.  There are allot of them but it’s good to know what your doing.

10) Below is a link to Pixologic with a nice full list of vids to get you more familiar with Spotlight.  SO please spend an hour watching the video’s in the order of which you see them listed so you get a good grasp of what each button does.  Make sure you bookmark this link so you can refer back to the page to vids you really need to brush up on.  I do all the time. 

http://www.pixologic.com/zclassroom/homeroom/lesson/spotlight/

I’m still learning myself but I’m moving ahead with each day and time spent practicing.  There is NO easy way to learn polypainting but I’ve found this is the easiest by far so far. 

Have fun! 

Richard

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Posted: 19 November 2012 03:23 PM   [ Ignore ]   [ # 112 ]
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RAMWolff - 31 August 2012 05:48 PM

This is Bruno for Vittorio 4 and M4 Enhanced (note: Morph is designed for Vittorio 4 so won’t work for M4)  In order to use this pack with M4 you will need to use the remapped version of M4 Enhanced that will allow M4 to take V4 maps. 

Bruno - Studio Version

Bruno - Poser Version

Not to be a nuj or hopelessly greedy or anything like that—wait, I am hopelessly greedy. Anyway, I was just wondering if you’re still updating Bruno for Genesis. You haven’t mentioned him in a while, and you seem to be doing several other projects, so I was just curious.

EDIT: Um ... never mind. I just realized that I got unsubscribed from this thread somehow, so I never saw the last three posts, in which you talk about working on Bruno. Sorry about that.

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Posted: 19 November 2012 06:44 PM   [ Ignore ]   [ # 113 ]
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It’s OK.. I’m learning painting in ZBrush.  I was planning on an XMas release but that’s not set in stone.

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Posted: 29 November 2012 12:27 AM   [ Ignore ]   [ # 114 ]
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Been on a break with this cold (actually 2 colds or a relapse of the first) from all this.  So getting back into the swing by converting Fantasy Drops by AlfaSeed completely converted over to Genesis (all parts) and spent the day converting all the pz2 mats over to .duf files.  That was the easy part.  Then I had to make all new materials for the accessories (headband and the hair-pick in the back) since the included .ds mats just looked a bit dull to me.  I also made matching headband metal mats to somewhat match the hair-pick in the back.  Rather like the results.  Don’t know who’s got this set but if anyone is interested in the mats I’ll upload them.  I also used one of my own textures to get the jewel looking more to my liking so that would come along with it. 

Let me know

Rich

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Posted: 29 November 2012 12:06 PM   [ Ignore ]   [ # 115 ]
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Don’t have the set at this point, but one never knows! - looks lovely hope you’re feeling better soon, Richard!

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Cheers,
Alisa

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Posted: 29 November 2012 12:57 PM   [ Ignore ]   [ # 116 ]
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OK… pack is completed for Fantasy Drops.  This can be used natively in DAZ Studio 4.5 only. 

Fantasy Drops Pack for DAZ Studio 4.5 

You will have to have Fantasy Drops & Fantasy Drops PLUS by Alfaseed from RuntimeDNA:
Fantasy Drops: http://www.runtimedna.com/FantasyDropsHair.html
Fantasy Drops PLUS: http://www.runtimedna.com/FantasyDropsPlus.html

These are MATS for DAZ Studio 4.5 that can either be used with the V4 version or a converted Genesis version (this is something you will have to do yourself using the Transfer Utility)

Included are default MATS for Fantasy Drops Hair and Fantasy Drops Brush (PLUS pack) saved as .duf files
Also completely new and revamped MATS for Fantasy Hair Hairpin, Headband and String saves as .duf files

You are welcome to use these mats in commercial and personal renders.  You may not distribute these or sell them.  Please respect this. 

If you need to contact me you can PM me on DAZ forums.

Thanks and Enjoy

Rich

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Posted: 29 November 2012 01:00 PM   [ Ignore ]   [ # 117 ]
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Alisa Uh-Lisa - 29 November 2012 12:06 PM

Don’t have the set at this point, but one never knows! - looks lovely hope you’re feeling better soon, Richard!

Thanks sweety.  Getting there. 

I would HIGHLY recommend this hair set.  BOTH… she does hair like she does clothing and textures… Really nice.  LOTS of detail and renders just fine and pretty quickly of course this is without shadows turned on. 

Here are the strings I finished this AM before packing it all up and uploading to my server…  There were NO options other than the Default one, which I tweaked out allot too.  So the Strings (hair scrunchy) will match the Headband if your using that with it.

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Posted: 29 November 2012 01:22 PM   [ Ignore ]   [ # 118 ]
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Thanks!!! Looks lovely!

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Cheers,
Alisa

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Posted: 29 November 2012 05:18 PM   [ Ignore ]   [ # 119 ]
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Thanks for posting the MATs, you saved me a lot of time grin

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My freebies: http://sites.google.com/site/crblackthorne/

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Posted: 29 November 2012 09:53 PM   [ Ignore ]   [ # 120 ]
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Your a giver to CauriB.  I need to scoop up your Mil horse to DAZ Horse 2 freebie.  That’s really wonderful of you to put that together so quickly.  You mentioned you made a template to fit stuff from MH to the DH2…. I’d love a lesson in that.  I’d love to get Apollo’s clothing over to Genesis if that’s possible.

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