I modeled this plane in Hexagon, satisfied with the overall look on it. But then comes the part in putting on the texture and materials. Mainly I build objects to bring into Poser. Simpler things like furniture or basic props aren’t too bad to finish out and applying the materials in the material room gives a good basic look. But… when you get into a larger more complex object say like a car or plane things seemingly get a little trickier and slapping on a material just doesn’t quite seal the deal like you can on a more basic object.
In this particular model the fuselage and the wings are one form. The engines are another form. Would you instead of making one model have created several separate pieces and brought them in together? Would you use a bunch of seams on the fuselage to unfold it as one whole piece? Maybe use shading domains to break out separate smaller UV maps?