I just bought the Worldbase XT Lushlands in the Fast Grab today. This thread has helped me eliminate the grid marks by adjusting the UE shadow bias and subdividing the XtrRings. (Shadow bias alone didn’t do it for me, so I added the subD.) Thank you for posting your solutions.
I still have two problems that I haven’t solved. I saw both mentioned in this thread, but I didn’t see a solution. Maybe I overlooked it.
1) The dots over the trees happen even with the default setup, with no lighting mods or other adjustments. Did anyone find a solution?
2) Has anyone found a workaround for the very obvious repetitive pattern tiling in the ground plane?
The lack of documentation on this product is frustrating!!! What on earth do icon names like “1-Green+LwC-RT(Slow)” mean? I guess RT means ray trace. Slow probably means slow render time. Any clues about 1-Green+LwC ?
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