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- - Spyro’s Render Thread and Projects - -
Posted: 19 September 2012 06:02 PM   [ Ignore ]   [ # 91 ]
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love the lighting - great mood

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Posted: 20 September 2012 01:47 PM   [ Ignore ]   [ # 92 ]
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Lighting and Trees layer test.

Render time: 48min 4sec, Size: 500p x 488p.

From this small render I have identified some issues. Area’s that need more foliage to discreetly covered up some sharp edges and joins in the land model. There really wasn’t enough polys to work with on the edges of the path way, so it’s rather jagged and sharp. Smoothing can really only go so far. Another overlooked but in your face issue is with a section of the path, where the texture has broken into a different texture. I have to say I’m rather pleased with the shadows and lighting. smile

Attached: The low-res render and the notes.

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TestRenderJungle_landtrees.jpgTestRenderJungle_landtrees_Notes.jpg
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Posted: 20 September 2012 01:51 PM   [ Ignore ]   [ # 93 ]
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Test render from earlier. Lighting modifications, fog modified, camera angles set x 2, Set up the Depth of field. Refined character positions and poses. Foreground characters have refined textures, The older guy on the left will be given a shaved hairstyle texture.

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TestRenderJungle_DOF_4.jpg
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Posted: 21 September 2012 02:04 AM   [ Ignore ]   [ # 94 ]
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Test Render - Jungle Scene. Camera: 1 of 2

Made some alterations, from the notes of the previous render.

Compiled layers: Trees, Objects, Homes, Lights/Cameras

Render Time: 42min, 52sec (Amazing, this was significantly faster than the previous render, despite having added more plants and trees not to mention all the objects and houses!)

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TestRenderJungle_HomesTreesLights.jpg
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Posted: 21 September 2012 02:57 AM   [ Ignore ]   [ # 95 ]
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Quick Test render, readying for the full Render (Planning for when I go to bed)

16:9 Widescreen is set up, A lemur and fox have also been placed and posed.

EDIT: Attached a fully loaded and compiled test render (Excluding the lights) The scene is now ready for the fully complete render.

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TestRenderJungle_QuickAnimals16by9.jpgTestRenderJungle_QuickFULL16by9.jpg
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Posted: 24 September 2012 05:24 PM   [ Ignore ]   [ # 96 ]
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JUNGLE - Tribal Homecoming

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SPYRO-JungleHomecoming.jpgJungleLayers.jpg
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Posted: 24 September 2012 05:49 PM   [ Ignore ]   [ # 97 ]
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And you said you gave up. Bravo for you.

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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Posted: 24 September 2012 06:05 PM   [ Ignore ]   [ # 98 ]
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wow what a great job - good for you

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Posted: 24 September 2012 06:32 PM   [ Ignore ]   [ # 99 ]
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Jaderail - 24 September 2012 05:49 PM

And you said you gave up. Bravo for you.

HAHA… Yeah well it did make me grumpy… And really made me adopt the complaint thread… But hey, I cant let soooo much work and frustration simply get deleted. I HAD to finish this, even if my hair went gray, and my puta screen burnt out.

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Posted: 28 September 2012 07:56 PM   [ Ignore ]   [ # 100 ]
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Hi Spyro,
thanks for letting us watch your trials in bringing your image together, I must say it make the final image is all the more enjoyable knowing the amount of work that went into it. Well done!

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Posted: 01 October 2012 01:31 PM   [ Ignore ]   [ # 101 ]
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Awesome image! And congratulations for having it featured in the Platinum Club newsletter!

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Posted: 01 October 2012 03:26 PM   [ Ignore ]   [ # 102 ]
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I was wondering how folks knew about the image I checked my mail again and BOOM I have it. I hate my provider, all my mail is SLOW.
Conga Rats Spyro. Well done.

P.S. Conga Rats are High praise from one well known DAS Artist, I stole it.

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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Posted: 02 October 2012 08:07 PM   [ Ignore ]   [ # 103 ]
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Jaderail - 01 October 2012 03:26 PM

I was wondering how folks knew about the image I checked my mail again and BOOM I have it. I hate my provider, all my mail is SLOW.
Conga Rats Spyro. Well done.

P.S. Conga Rats are High praise from one well known DAS Artist, I stole it.

LMAO! Thats a cool compliment! I’ll have to add that to my vocabulary so that I can use it for others lol!

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Posted: 02 October 2012 08:10 PM   [ Ignore ]   [ # 104 ]
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michaeltoo - 28 September 2012 07:56 PM

Hi Spyro,
thanks for letting us watch your trials in bringing your image together, I must say it make the final image is all the more enjoyable knowing the amount of work that went into it. Well done!

Thanks Heaps! Yeah I was petrified that It would all flop on me and that I’d give up. But I think the whole WIP updates thing is what really kept me going. I refused to work on any other render until I had this one done.  And It was worth it… I just wish my computer could have rendered it at least a 1000 pixels bigger, it’s sadly much smaller than I hoped for.

@ Thanks Scott, I’m glad you like it cheese

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Posted: 04 October 2012 10:36 AM   [ Ignore ]   [ # 105 ]
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New Long Term Project.

After getting an insight into making props and creating morphs I began looking into clothing… A territory I have totally avoided in the 3D universe as I had the firm belief that it was impossible at my skill level. But times have changed, and as I learned of prop making and UVW mapping the aspiration kicked in.

Most of my life, I have devoted my traditional/digital art to my own fictional characters and costumes, and as my art embraced 3D (and not just to do with figure reference for 2D art and 3ds Max set construction/design) I became interested in working out how purchased items were constructed, how it so fine tuned to work well with the characters like M4, V4 and Genesis. As my runtime expanded, so did my idea’s.

Then recently, I began to utilize my membership with Deviant Art and filled my gallery with many artworks and designs (most of which were made in the last five years) The costume designs I submitted, brought back much of my early inspirations. So… I figured what the hell, why not give it a go!

As a long term project, (I say ‘long-term’ largely because I know It will take a lot of work, learning, research and application) I decided to make a start, and trialled some new skills, most notably ‘Plane-modeling’ or ‘Polly-modeling’. It was a success! So NOW I’m setting myself the project.

I’m going to develop my concept design in 3D! A full costume including: Boots, Belts, Buckles, Trousers, Loincloth, Shirt, Jewelry and possibly Gloves. I will refer to these designs as I hopefully make it 3D reality.

Project Requirements: Daz 3D, Hexagon and 3Ds Max. The outfit is to be created for genesis. The created outfit is to be heavily based on the design.

As I progress, I will update this thread and post WIP screen shots and renders.

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Spyro_Costume_01_MS_SCALED_MS.jpgSpyro_Early_Concept_S.jpg
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