New Long Term Project.
After getting an insight into making props and creating morphs I began looking into clothing… A territory I have totally avoided in the 3D universe as I had the firm belief that it was impossible at my skill level. But times have changed, and as I learned of prop making and UVW mapping the aspiration kicked in.
Most of my life, I have devoted my traditional/digital art to my own fictional characters and costumes, and as my art embraced 3D (and not just to do with figure reference for 2D art and 3ds Max set construction/design) I became interested in working out how purchased items were constructed, how it so fine tuned to work well with the characters like M4, V4 and Genesis. As my runtime expanded, so did my idea’s.
Then recently, I began to utilize my membership with Deviant Art and filled my gallery with many artworks and designs (most of which were made in the last five years) The costume designs I submitted, brought back much of my early inspirations. So… I figured what the hell, why not give it a go!
As a long term project, (I say ‘long-term’ largely because I know It will take a lot of work, learning, research and application) I decided to make a start, and trialled some new skills, most notably ‘Plane-modeling’ or ‘Polly-modeling’. It was a success! So NOW I’m setting myself the project.
I’m going to develop my concept design in 3D! A full costume including: Boots, Belts, Buckles, Trousers, Loincloth, Shirt, Jewelry and possibly Gloves. I will refer to these designs as I hopefully make it 3D reality.
Project Requirements: Daz 3D, Hexagon and 3Ds Max. The outfit is to be created for genesis. The created outfit is to be heavily based on the design.
As I progress, I will update this thread and post WIP screen shots and renders.

Click thumbnail to see full-size image