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- - Spyro’s Render Thread and Projects - -
Posted: 16 September 2012 02:36 AM   [ Ignore ]   [ # 76 ]
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I shall give it a go Bigh cheese

Max Render. Progress on extension of Island two. (The main section of the village)

I’m feeling I’ve gone way over my head. There is so much work that needs to be done, it’s such a drag. This will be much longer than I had hoped. I intend to make a render of this for the homecoming PC challenge. (September) I really hope I can finish this off within the week, but it might be pushing it.

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Posted: 17 September 2012 01:22 AM   [ Ignore ]   [ # 77 ]
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Max Render.

Ok here it is. I’ve decided thats it… No more poly editing. It’s time to texture and UV map. If I keep editing, I’ll never stop. And considering this is really only for a few renders, It’s not worth much more time with endless alterations. Now I must learn bryce so I can texture it ohh

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Posted: 17 September 2012 02:37 AM   [ Ignore ]   [ # 78 ]
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purple mmmmmmmmmmmmmm

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Posted: 17 September 2012 03:12 AM   [ Ignore ]   [ # 79 ]
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Whats a pure white landmass without a bright purple bridge? LOL!!

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Posted: 17 September 2012 03:29 AM   [ Ignore ]   [ # 80 ]
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Spyro - 17 September 2012 03:12 AM

Whats a pure white landmass without a bright purple bridge? LOL!!

smile works for me

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Posted: 17 September 2012 04:31 AM   [ Ignore ]   [ # 81 ]
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Well, I was very stupid!! I’ve spent all this time editing a terrain model in 3ds max.. Because of this I had to re create the UVW Map, and now its all so much more complicated!!! I should have sent it to hexagon, edited the mesh and sent it back. No fiddleing with import export, no uvw mapping, only minor texture alterations and I would be posing characters and rendering right now! DAMMMMMMMM Why I not think of this last week!?! downer

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Posted: 17 September 2012 05:24 AM   [ Ignore ]   [ # 82 ]
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Hexagon!!

I get to keep the UV Mapping and textures from the original land by using hexagon and making my alterations morphs. I’ll soon be altering the textures, but there is a few more things I want to do first. One is fix the visible join between the cliff face and the forest floor. But it shouldn’t take too much. I think after all this my speed of mesh editing has greatly improved!! LOL

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Posted: 17 September 2012 11:42 AM   [ Ignore ]   [ # 83 ]
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Daz Render 2 of Jungle 2.0

No lighting set up, But I’ve placed down the main trees and plants in the render smile

ADDED: Daz Render 4 of Jungle 2.0

No Lights set up. Adjustments to jungle trees, and added the village basics.

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Posted: 17 September 2012 12:50 PM   [ Ignore ]   [ # 84 ]
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Tribal Extra #1 (Jungle Scene)

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Posted: 17 September 2012 12:54 PM   [ Ignore ]   [ # 85 ]
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Spyro - 17 September 2012 12:50 PM

Tribal Extra #1 (Jungle Scene)

don’t want to mess with him wink

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Posted: 18 September 2012 06:51 AM   [ Ignore ]   [ # 86 ]
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Tribal Woman extra, for the jungle render.

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Posted: 18 September 2012 06:59 AM   [ Ignore ]   [ # 87 ]
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Spyro - 18 September 2012 06:51 AM

Tribal Woman extra, for the jungle render.

great job

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Posted: 18 September 2012 07:00 AM   [ Ignore ]   [ # 88 ]
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Thanks cheese The arms were actually hard to pose… It seems genesis can not have her arms above her head without removing limitations.

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Posted: 19 September 2012 11:06 AM   [ Ignore ]   [ # 89 ]
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Test render of the floating people in the gray abyss LOL (They’re for the jungle render raspberry )

Plus… I wasted most of my night making a bow. God UVW mapping sucks!

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Posted: 19 September 2012 12:05 PM   [ Ignore ]   [ # 90 ]
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Low-Res Test render, again for the jungle scene. Getting close me thinks!! Just terribly slow in daz!... This render included the compiled layers: People, Lights and Cameras, Base Land, Objects and Huts.

One thing I’m a little bugged with is that characters at a distance show broken textures and seams. (I hope a high-res Large render will fix it! I don’t want too much post render work!) I think I’m happy with the lights thus far with a bit of adjustments of angles and parameters I think it will work for what I want, Though I’d have to add pre-placed trees and plants that I set up earlier, to know for sure.

EDIT: Uploaded Larger image.

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