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- - Spyro’s Render Thread and Projects - -
Posted: 14 September 2012 09:12 AM   [ Ignore ]   [ # 61 ]
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Triangular Polygons are a nightmare to edit!!! But I love the model, So I linger on.

Backtracking and editing the existing mountain. Trying to locate the edges of the plane to create a carved edge.

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Posted: 14 September 2012 09:15 AM   [ Ignore ]   [ # 62 ]
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Spyro - 14 September 2012 09:12 AM

Triangular Polygons are a nightmare to edit!!! But I love the model, So I linger on.

Backtracking and editing the existing mountain. Trying to locate the edges of the plane to create a carved edge.

are you going to be selling this when your done?

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Posted: 14 September 2012 09:54 AM   [ Ignore ]   [ # 63 ]
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LOL, Probebly not. As I’m editing the tropical bundle bought from Daz. Im only doing this because I like the product, but atm it doesnt suit my render needs. The biggest issue is that it has too many poly’s and is too demanding on my comuter when in daz. I also need more dry and leveled ground so that I can put a village in there. I’ll be making my own village houses and what not. Might even make some of those free standing tropical fire tourches. I’m full of Ideas LOL. Just need the land to work before I start them.

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Posted: 14 September 2012 09:57 AM   [ Ignore ]   [ # 64 ]
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Can I just say your avatar is so beautiful! She reminds me of actress Liv Tyler. She’s stunning!

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Posted: 14 September 2012 11:28 AM   [ Ignore ]   [ # 65 ]
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Update, I’ve cleared a path, and am still to make it a little more leveled, It will be textured with a stone like path. The camera is aimed similar to the scene I rendered in daz. (Note this is a no-smoothing render, I’ll smooth it once I’ve got closer to completion)

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Posted: 14 September 2012 12:06 PM   [ Ignore ]   [ # 66 ]
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Smoothed surface with some alterations. (I wish Daz supported multiple smoothing groups, this would be heaps more realistic!)

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Posted: 15 September 2012 01:49 AM   [ Ignore ]   [ # 67 ]
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Ok, I’m getting allot more happy with the map now. I’ve pretty much planned exactly where the trees and plants will go. I’ve done some more work on the carved (water eroded) pathway, all the banks of the path will be forest. Plants will sprout along the edges and some grass will be in there as-well.

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Posted: 15 September 2012 02:04 AM   [ Ignore ]   [ # 68 ]
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Labeled Concept of Finished designated areas.

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Posted: 15 September 2012 02:42 AM   [ Ignore ]   [ # 69 ]
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waiting for the textures - look like a cool one

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Posted: 15 September 2012 03:05 AM   [ Ignore ]   [ # 70 ]
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LOL, the texturing is going to be complicated! I’ll re-use what I can from the original product, But considering the UV mapping will need to be re-done, It’s going to be quite fiddly I think.

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Posted: 15 September 2012 04:01 AM   [ Ignore ]   [ # 71 ]
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Wish you could paint textures directly onto the 3d model!

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Posted: 15 September 2012 04:23 AM   [ Ignore ]   [ # 72 ]
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Spyro - 15 September 2012 04:01 AM

Wish you could paint textures directly onto the 3d model!

just for you -

http://www.curvy3d.com/

or you could use Bryce

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Posted: 15 September 2012 12:22 PM   [ Ignore ]   [ # 73 ]
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Thanks Bigh, I’m trying to learn Bryce, though I only just got it the other day, Can you paint textures directly on the model? (that would be very beneficial!)

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Posted: 15 September 2012 01:32 PM   [ Ignore ]   [ # 74 ]
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Max Render.

Working on extending the seccond half of the island. Also made a bridge smile

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Posted: 15 September 2012 03:13 PM   [ Ignore ]   [ # 75 ]
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Spyro - 15 September 2012 12:22 PM

Thanks Bigh, I’m trying to learn Bryce, though I only just got it the other day, Can you paint textures directly on the model? (that would be very beneficial!)

not like you can in Curvy3d .
you can put a texture on your models in Bryce and then work on it .

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