Spyro, you’re becoming one of my favorite artists/illustrators here. Love the renders, love your characters, love the custom/kitbashed outfits. And the WIP environment is looking pretty nice, too! Keep up the good work…I’ll be watching with interest.
Thanks very much guys!! Scott you totally made my day in that statement!! Now I’m compelled and motivated to work on, thanks
WELL… I think I’m gonna go play skyrim and assassin’s creed for some 3d inspiration. I think I want to observe the environments as I might do some work in 3ds max and build a version 2 set for my jungle village render. I’m thinking some low polly objects for the background and what not might just improve my render time as well as user interface lagging on daz. Plus I could build even better village!
I also think It would be the best way to go, as the jungle floor I’m working on isn’t very ‘village friendly’ It’s all totally un-even ground. I’m even haveing trouble placeing set extras in the scene! Any ways, I’ll post my progress in 3ds Max as I work on it. But, I’ll start that maybe tomoz, It’s very late here! (Or exceptionally early)
First thing I did, was export the ‘Environment Floor’ to 3ds Max. Editing the poly now, to suit my needs for the scene. To start off with, I sliced the several planes in half… As I’m only useing about a quarter of the map in Daz.. There’s no need to have so many polygons If I’m not even going to use it!
Below, the environment has been cleanly sliced in half. I now have half the thousands of polygons count. Hyperthetically this scene should be more gentle on Daz and my computer.
I qualify as an employee of a university, but I don’t have any time to learn another program right now (maybe I should download it for future use, though).
LOL!! I’m a Fifty year old retired due to health live on a pension and SSD person. I thank you for the thought but it has been a long time for me from the last time I fit that (any of the choices) bill. I’m not going back to school just for free software at this point.
LOL it’s all good guys, chatters fine, my thread needs a filler occasionally haha!
3ds Max progress render.
Making the valley work, by editing the poly. I dont just want to copy the existing cliff face, as that just adds back all the poly count I cut off earlier. So I’m lifting up the ocean floor, which will become MY own cliff face. I have lots of improvements to make to the environment to suit a village. Unfortunately, I will need to Re-UV Map the whole thing, then completly re texturize it as well. (I’m thinking I mught add Bryce to the list of software)