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- - Spyro’s Render Thread and Projects - -
Posted: 13 September 2012 11:27 AM   [ Ignore ]   [ # 46 ]
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Spyro, you’re becoming one of my favorite artists/illustrators here. smile Love the renders, love your characters, love the custom/kitbashed outfits. And the WIP environment is looking pretty nice, too! Keep up the good work…I’ll be watching with interest.

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Posted: 13 September 2012 11:46 AM   [ Ignore ]   [ # 47 ]
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Thanks very much guys!! Scott you totally made my day in that statement!! Now I’m compelled and motivated to work on, thanks cheese

WELL… I think I’m gonna go play skyrim and assassin’s creed for some 3d inspiration. I think I want to observe the environments as I might do some work in 3ds max and build a version 2 set for my jungle village render. I’m thinking some low polly objects for the background and what not might just improve my render time as well as user interface lagging on daz. Plus I could build even better village!

I also think It would be the best way to go, as the jungle floor I’m working on isn’t very ‘village friendly’ It’s all totally un-even ground. I’m even haveing trouble placeing set extras in the scene! Any ways, I’ll post my progress in 3ds Max as I work on it. But, I’ll start that maybe tomoz, It’s very late here! (Or exceptionally early)

Thanks again Scott and Ivy!!

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Posted: 13 September 2012 01:10 PM   [ Ignore ]   [ # 48 ]
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3Ds Max Render.

First thing I did, was export the ‘Environment Floor’ to 3ds Max. Editing the poly now, to suit my needs for the scene. To start off with, I sliced the several planes in half… As I’m only useing about a quarter of the map in Daz.. There’s no need to have so many polygons If I’m not even going to use it!

Below, the environment has been cleanly sliced in half. I now have half the thousands of polygons count. Hyperthetically this scene should be more gentle on Daz and my computer.

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Posted: 13 September 2012 01:24 PM   [ Ignore ]   [ # 49 ]
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3ds Max.

Making a Valley.

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Posted: 13 September 2012 02:08 PM   [ Ignore ]   [ # 50 ]
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Spyro, I must say this first. Great work. Now I’ll say this I hate people with better toys. wink

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Posted: 13 September 2012 02:33 PM   [ Ignore ]   [ # 51 ]
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Jaderail - 13 September 2012 02:08 PM

Spyro, I must say this first. Great work. Now I’ll say this I hate people with better toys. wink

Jaderail, you may want to check this out and see if you qualify to get 3ds Max and a bunch of other Autodesk software for free (educational/non-commercial license): http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=20307823&linkID=9240617

I qualify as an employee of a university, but I don’t have any time to learn another program right now (maybe I should download it for future use, though).

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Posted: 13 September 2012 04:58 PM   [ Ignore ]   [ # 52 ]
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Scott-Livingston - 13 September 2012 02:33 PM
Jaderail - 13 September 2012 02:08 PM

Spyro, I must say this first. Great work. Now I’ll say this I hate people with better toys. wink

Jaderail, you may want to check this out and see if you qualify to get 3ds Max and a bunch of other Autodesk software for free (educational/non-commercial license): http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=20307823&linkID=9240617

I qualify as an employee of a university, but I don’t have any time to learn another program right now (maybe I should download it for future use, though).

LOL!! I’m a Fifty year old retired due to health live on a pension and SSD person. I thank you for the thought but it has been a long time for me from the last time I fit that (any of the choices) bill. I’m not going back to school just for free software at this point.

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Posted: 13 September 2012 06:34 PM   [ Ignore ]   [ # 53 ]
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Well, I figured it might be a long shot, but thought I’d mention it just in case. Wasn’t sure if you might be a veteran or if your status might count as being “unemployed.”

Anyway, sorry for derailing the topic. tongue laugh

Spyro, your work (aside form the 3ds Max stuff, which might be a bridge too far) is very much in line with what I’d like to accomplish.

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Posted: 13 September 2012 08:54 PM   [ Ignore ]   [ # 54 ]
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He is GOOD isn’t he? And right up my road with the early man stuff. (I’m working very quietly in the background.)

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Posted: 13 September 2012 09:09 PM   [ Ignore ]   [ # 55 ]
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Spyro - 13 September 2012 01:24 PM

3ds Max.

Making a Valley.

this is great .. i hope to achieve this someday

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Posted: 13 September 2012 09:11 PM   [ Ignore ]   [ # 56 ]
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Scott-Livingston - 13 September 2012 02:33 PM
Jaderail - 13 September 2012 02:08 PM

Spyro, I must say this first. Great work. Now I’ll say this I hate people with better toys. wink

Jaderail, you may want to check this out and see if you qualify to get 3ds Max and a bunch of other Autodesk software for free (educational/non-commercial license): http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=20307823&linkID=9240617

I qualify as an employee of a university, but I don’t have any time to learn another program right now (maybe I should download it for future use, though).

I already have the full student package. but it cost me a arm and a leg for class tuition. almost would have been cheaper to buy the programs out right. But then I wouldn’t know what to do with them…

 

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Posted: 14 September 2012 12:52 AM   [ Ignore ]   [ # 57 ]
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LOL it’s all good guys, chatters fine, my thread needs a filler occasionally haha!

3ds Max progress render.

Making the valley work, by editing the poly. I dont just want to copy the existing cliff face, as that just adds back all the poly count I cut off earlier. So I’m lifting up the ocean floor, which will become MY own cliff face. I have lots of improvements to make to the environment to suit a village. Unfortunately, I will need to Re-UV Map the whole thing, then completly re texturize it as well. (I’m thinking I mught add Bryce to the list of software)

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Posted: 14 September 2012 01:00 AM   [ Ignore ]   [ # 58 ]
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I would chatter anyway, that’s what I do best. Ivy’s got me in a playful mood. I’ve got a little thing going for her Spooky Creepy Art thread.

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Posted: 14 September 2012 03:26 AM   [ Ignore ]   [ # 59 ]
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Rebuilding the floor of the environment. The original object was all triangular polys, I prefer the neater squares. Atm, I’m defineing the beach and waterline.

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Posted: 14 September 2012 03:38 AM   [ Ignore ]   [ # 60 ]
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Update Test Render.

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