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- - Spyro’s Render Thread and Projects - -
Posted: 22 January 2013 11:30 PM   [ Ignore ]   [ # 436 ]
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Skiriki - 22 January 2013 10:34 AM

Daaaaaaaaaaaaaaaaaaaaamn. I go away for a month and Spyro’s skills skyrocket two years forward.

Great job, kid. smile

Skiriki!! How you doin? Long time no see… Believe it or not I was about to start work on a render where Spyro is searching the world for the missing Skiriki. Then the anchor of news7 Angelina Sanders was going to make a news story, pleading to the public to come forward to the police with any info on Skiriki’s where abouts LOL!

Thanks very much Ski! cheese

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Posted: 22 January 2013 11:45 PM   [ Ignore ]   [ # 437 ]
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Kyra Upgrade.  - Uses only 1 node for the ponytail instead of 3 to build up the hair count. Added brows and loose hair at the side burns. Refined the head hair.

Front view - Render time 53 mins, 5 GH hair nodes.

Side View - Render time 2hrs 11 mins. Same node count. Lowered hair count, and attempted to reduce render time by removing 60-70% of the hair at the crown leaving the outer edges as is (Which covers the bald area of the head). This didn’t work. Render time barely changed.

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GHair_Renders_Working_KyraGH2.pngGHair_Renders_Working_KyraGH2_SIDE.png
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Posted: 23 January 2013 01:07 AM   [ Ignore ]   [ # 438 ]
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Spyro - 22 January 2013 11:30 PM

Skiriki!! How you doin? Long time no see…

*handwaggle* So and so. Was sick from Christmas Eve to early January. Then I was sick some more, but with a different thing. My health is really poor in general.

Believe it or not I was about to start work on a render where Spyro is searching the world for the missing Skiriki. Then the anchor of news7 Angelina Sanders was going to make a news story, pleading to the public to come forward to the police with any info on Skiriki’s where abouts LOL!

Thanks very much Ski! cheese

Bwahahahahhaha. smile Hey I did post an update to my dA journal. smile

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Posted: 23 January 2013 01:39 AM   [ Ignore ]   [ # 439 ]
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That’s no good. I hope your feeling much better smile - I ended up removing journals from all the DA watch list some time ago. I’d get more journal entries notices than art lol So I missed that. You just vanished from all social sites I had with you, should have checked your journal LOL. Good to see you back!

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Posted: 23 January 2013 01:47 AM   [ Ignore ]   [ # 440 ]
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Well if you do IRC, I’m at irc.magicstar.net:6667 on channel #rpgnet as Lolth.

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Posted: 23 January 2013 04:34 AM   [ Ignore ]   [ # 441 ]
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I don’t no, but I shall keep that in mind smile

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Posted: 08 August 2013 05:01 PM   [ Ignore ]   [ # 442 ]
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Earlier this week, I have been designing and creating a tactical flashlight, but this is not your standard flashlight. I hoped to add features that in the real world are typically separate or in another form altogether. It has all your normal light functions such as: High beam, Low Beam and High Beam Strobe, but it to also features Laser light and High power UV light (The UV light requiring filters for alternate wavelengths. Its function is intended to detect Bodily fluids as well as UV Ink (UV Tattoos) and UV Watermarks (Security features on Identification documents, Currency notes and Bank/credit Cards)). In addition to its specs, the design has weapon mounting in mind. Overall, it’s designed to be used by military/police (In fiction).

Modes (UV Light, High Beam, Low Beam and Laser) are set via a rotating dial. Strobe is activated with the button below the Mode Dial and the activation button is at the end of the flashlight.

This was originally my first Daz prop, I made a low polly version initially, then got sidetracked with many other projects and it was vaulted lol This is a compiled image of my shader/textured test renders, also was curious about lighting.

Did I mention I love torches… seriously its up there with stationary… I have to remind myself constantly that I don’t need one (I have 6) XD

(Did post this in complaints thread and thought better post it in my render thread)

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ECFlashlight_ShaderTest.pngECFlashlight_Shader_Test.jpgECFlashlight_Shader_UV_Test_2c.jpgECFlashlight_Shader_UV_Test_1c.jpgECFlashlight_Shader_UV_Test_3_c.jpg
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Posted: 08 August 2013 05:14 PM   [ Ignore ]   [ # 443 ]
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This is my “Free the men” render to Daz

Free poor G2M/Michael 6 from the dark and creepy vaults, yes we have: non-rendered, non-photoshopped, 100% raw footage of his cruel dark ‘vaulting’- taken by an undercover ostrich (Whom can not be named) inside Daz corporations very own “Area-69” deceptively located underground in Valencia, Spain!

Let your voices be heard, “free the men!” tongue wink

In all seriousness tho, I am anticipating G2M figure (even if M6 comes at a later date), Loving G2F/V6/Gia and can’t wait to upgrade my male characters.

For those curious, the set was something I whipped up, sort of a warm up exercise with 3ds max, I had a break from CGI for a while so had to brush up on the skills. Initially I was going to have the guards G2Females, but the whole ordeal with Auto-fit was just ridiculous, I gave up and loaded generation 5’s. - The scene in Daz has about 11 lights, no uber environment. I lit it up with warm coloured lights like in the real world then cooled the image in Photoshop, sort of like Underworld(films).

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Posted: 08 August 2013 05:17 PM   [ Ignore ]   [ # 444 ]
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Great looking graphics ,.. That Flashlight looks fantastic.
Glad to see ya back Spyro smile

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Posted: 08 August 2013 06:42 PM   [ Ignore ]   [ # 445 ]
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Am I really seeing this? Is Spyro back? All I can say is it’s about time. I’m not 100% sure but I think this Ozzy stole my Muse and held it hostage all this time. Well, maybe the Admin title stole my Muse, anyway I’m just happy to see Spyro back and kicking.

I don’t know why but I do feel the need render slowly creeping back over me… just saying…

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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Posted: 08 August 2013 11:56 PM   [ Ignore ]   [ # 446 ]
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Yes, I was wondering where you got to… The renders look great smile

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Just because I may have a strong opinion doesn’t make it any more (or less) correct than any other, just that I feel passionately a particular way at that moment.

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Posted: 09 August 2013 12:22 AM   [ Ignore ]   [ # 447 ]
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Spyro! You´re alive! smile And the pictures look great!

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Posted: 09 August 2013 03:32 AM   [ Ignore ]   [ # 448 ]
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LOL thank you guys, its much appreciated cheese I been gone so long, I had to go to the complaint thread to find a link in my sig to locate my art thread, cos it was buried. Still have no idea what page number it fell back to lol Its great to see the Art zone forum becoming more well known smile

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Posted: 09 August 2013 05:38 AM   [ Ignore ]   [ # 449 ]
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Wee Spyro is back! Rejoice, everyone! LOL

*ruffles Spyro’s hair*

So, gonna release that flashlight? smile

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Posted: 09 August 2013 07:17 AM   [ Ignore ]   [ # 450 ]
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LOL Ski, its not complete yet. I’d like to rig it so that the Mode Dial can rotate, and create some morphs to press in the two buttons. I have no Idea how to set up bones. Also need to learn more about the ambient and reflections shader settings in AoA, its not quite there yet.

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