Cool! Enjoy the party! Lots of party food? Gotta have pies and sausage rolls lol Hmmm I feel like a pie now haha.
Ok so thinking about the boots smoothing issue… I’m thinking I will take a step back to 3ds max and UN-wield the heels and toes, but ensure a good overlapping in the mesh to ensure no probs with breaking meshes when rigged. I will get a well defined edge doing it this way since Daz lacks a decent smoothing system and cant import smoothing groups
I also played with materials for a moment in daz, and I spotted a few minor issues in the mesh, that I can fix at the same time. All is NOT lost I must remain open minded and positive
Below a test of shaders… There are no textures used atm. When I fix the model, I’ll get into the texturing. But the shader seems good. (Default lights btw, it will look far better when I’m done)
The other option is to put in some extra geometry right at the area you don’t want smoothed, do an offset edge. This maintains sharpness and works in most 3D packages where oversmoothing in areas can be an issue. Even in packages like Blender which allow controlled smoothing people use this technique because if ever exported to another package, the controlled smoothing data gets lost.