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- - Spyro’s Render Thread and Projects - -
Posted: 24 November 2012 03:25 PM   [ Ignore ]   [ # 316 ]
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Spyro - 24 November 2012 02:20 AM

Cool! Enjoy the party! Lots of party food? Gotta have pies and sausage rolls lol Hmmm I feel like a pie now haha.

———————————
Ok so thinking about the boots smoothing issue… I’m thinking I will take a step back to 3ds max and UN-wield the heels and toes, but ensure a good overlapping in the mesh to ensure no probs with breaking meshes when rigged. I will get a well defined edge doing it this way since Daz lacks a decent smoothing system and cant import smoothing groups rolleyes

I also played with materials for a moment in daz, and I spotted a few minor issues in the mesh, that I can fix at the same time. All is NOT lost smile I must remain open minded and positive tongue laugh

_____________
Below a test of shaders… There are no textures used atm. When I fix the model, I’ll get into the texturing. But the shader seems good. (Default lights btw, it will look far better when I’m done)

The other option is to put in some extra geometry right at the area you don’t want smoothed, do an offset edge. This maintains sharpness and works in most 3D packages where oversmoothing in areas can be an issue. Even in packages like Blender which allow controlled smoothing people use this technique because if ever exported to another package, the controlled smoothing data gets lost.

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Posted: 24 November 2012 08:33 PM   [ Ignore ]   [ # 317 ]
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Thanks Gedd, I will play around and see how it goes. Cheers! smile

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Posted: 24 November 2012 10:27 PM   [ Ignore ]   [ # 318 ]
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Good luck, the boots look nice btw smile

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Posted: 24 November 2012 11:47 PM   [ Ignore ]   [ # 319 ]
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Thanks Gedd! smile

————————————————

Boots V2.0 - Progress finally!

I made some alterations, the heel, toes and foot are now separate and not wielded. Took ages to re work the earlier file to the standard that the wielded one was at. As you can see, the smoothing has vastly improved. I also had to fix a few minor issues in the mesh, which I noticed when I imported it to daz.

Now I guess I will begin with the textures and move on to the rigging with some advise from some people in the know how.

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Boots_V2.pngBoots_V2_Figuer_scale_test.png
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Posted: 25 November 2012 01:33 AM   [ Ignore ]   [ # 320 ]
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Boots Update

Playing with surfacing and textures. I think I’m happy with the outcome smile

Next I will have to start the rigging for genesis compatibility. But not today.

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Boots_V2Materials_test_P.png
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Posted: 25 November 2012 03:16 AM   [ Ignore ]   [ # 321 ]
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Spyro - 25 November 2012 01:33 AM

Boots Update

Playing with surfacing and textures. I think I’m happy with the outcome smile

Next I will have to start the rigging for genesis compatibility. But not today.

hurry up - you must do more - time is pasting wink

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Posted: 25 November 2012 04:54 AM   [ Ignore ]   [ # 322 ]
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Haha! I wish. I had to go to work. It’s a real quiet shift so the whole time ill be impatiently waiting to go home lol

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Posted: 26 November 2012 05:15 AM   [ Ignore ]   [ # 323 ]
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Weight mapping the boots! I’m getting there smile

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Posted: 26 November 2012 11:47 PM   [ Ignore ]   [ # 324 ]
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WIP Trousers - Modeling commenced.

Second item of clothing to go towards Spyro’s outfit. Since the boots were a success, I am now considering making this clothing project for my first PA product. (I am currently reading through the PA info on daz, and familiarizing myself with the process and what can and cant be done.)

If I decide to go in that direction, the product will consist of all clothing articles (Boots, Trousers, Tunic, Loincloth, Gloves, belts, drop-leg holster straps, shoulder sheath straps) with weapons and sheaths. I plan to construct Spyro’s dagger (worn on the back) throwing knives, small tactical flashlight, and other accessories. Not sure if it would be broken up into two products, similarly to “Stalker Girl”, but it’s a possibility as a lot of work is required to create them. I also need to gather textures, and will need to tackle UV unwrap on all these items.

Anyway, long way from that at this stage… I’ve made a start on the pants, my plan of attack is to first construct tights, set up all the verts and ensure everything is smooth, the mesh is neat and it’s fully high-res. Then I’ll start shaping it into the trousers, as it appears in the concept design. The trousers are intended to have seems, pockets (Military Cargo pants style) and a fly. All creases in the fabric will be made in the mesh. No painted on creases.

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Spyro11_Concept.pngSpyro_Early_Concept_S.jpgPants_W4_WIP1.png
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Posted: 27 November 2012 01:38 AM   [ Ignore ]   [ # 325 ]
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Looking good Spyro!

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Posted: 27 November 2012 04:54 AM   [ Ignore ]   [ # 326 ]
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Great progress! The boots look very nice. It’s definitely interesting to follow this project, and to see the results of each step as it unfolds.

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Posted: 27 November 2012 01:00 PM   [ Ignore ]   [ # 327 ]
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Spyro - 26 November 2012 11:47 PM

WIP Trousers - Modeling commenced.

Second item of clothing to go towards Spyro’s outfit. Since the boots were a success, I am now considering making this clothing project for my first PA product. (I am currently reading through the PA info on daz, and familiarizing myself with the process and what can and cant be done.)

If I decide to go in that direction, the product will consist of all clothing articles (Boots, Trousers, Tunic, Loincloth, Gloves, belts, drop-leg holster straps, shoulder sheath straps) with weapons and sheaths. I plan to construct Spyro’s dagger (worn on the back) throwing knives, small tactical flashlight, and other accessories. Not sure if it would be broken up into two products, similarly to “Stalker Girl”, but it’s a possibility as a lot of work is required to create them. I also need to gather textures, and will need to tackle UV unwrap on all these items.

Anyway, long way from that at this stage… I’ve made a start on the pants, my plan of attack is to first construct tights, set up all the verts and ensure everything is smooth, the mesh is neat and it’s fully high-res. Then I’ll start shaping it into the trousers, as it appears in the concept design. The trousers are intended to have seems, pockets (Military Cargo pants style) and a fly. All creases in the fabric will be made in the mesh. No painted on creases.

looks like they are coming along really nice spryo,

 

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Posted: 27 November 2012 01:07 PM   [ Ignore ]   [ # 328 ]
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I imagine these would look good on someone who rides a horse bareback.

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Posted: 27 November 2012 06:22 PM   [ Ignore ]   [ # 329 ]
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This is one GREAT looking project so far Spyro. Keep it up. I’m still peeking in as it goes.

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Posted: 27 November 2012 10:19 PM   [ Ignore ]   [ # 330 ]
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thanks guys! that means alot to me smile

I’ve been busy lately and only just got home, fingers crossed I can at least have a set of tights before going to bed at least.

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