This guy was based on some very old concepts I did. Since then I haven’t got around to fully developing his concept art, so he is in development. Heishiro (General) Is Kyder and Spyro’s grandfather, however, In the novel “Project Bloodline”, he is actually the Antagonist of the series.
New custom textures, New Shaders, New custom bump. Hair has new custom textures and shader. All these things will improve all my existing characters as I upgrade the others with generic settings and parameters from Spyro.
Spyro himself is an upgraded model. With complete new formula, including heavy work on the eyes, to keep true to the character as well as reduce some of the Asian characteristics he previously had.
New custom textures, New Shaders, New custom bump. Hair has new custom textures and shader. All these things will improve all my existing characters as I upgrade the others with generic settings and parameters from Spyro.
Spyro himself is an upgraded model. With complete new formula, including heavy work on the eyes, to keep true to the character as well as reduce some of the Asian characteristics he previously had.
Boots are now to be exported to Daz Studio. The modeling process is deemed complete. Clips have been added. UV mapping is complete (I tried to UVW Unwrap, but I couldn’t get my head around it, so I settled with basic UV Mapping instead, The clips however are UV Unwrapped… This means the boots use tiled textures.)
Each colour is a separate material zone. I decided because the straps are actually one model which was cut up, they will not have separate material zones… However, I can always go back and change that in the future.
Fingers crossed, all my work hasn’t been in vein! I really hope this works in daz and that the rigging for genesis compatibility will work.
Just so you know, I have absolutely NO idea how to do the next stage of the boots in daz! LMAO. Never rigged before and never made clothing for a daz figure either.
Just so you know, I have absolutely NO idea how to do the next stage of the boots in daz! LMAO. Never rigged before and never made clothing for a daz figure either.
Just so you know, I have absolutely NO idea how to do the next stage of the boots in daz! LMAO. Never rigged before and never made clothing for a daz figure either.
Well… ask SickleYield or if you have blondie9999’s manual, consult it?
Hi there Skiriki! Haven’t seen you in a while I don’t have blondies manual, however I do have the genesis-basic-clothing-rig-kit (But never used it before, in fact, I don’t know how lol) I think I will seek out Sickle lol She is most helpful I also wonder if he’s open to collaboration, he could take this to full max compatibility, and considering I intend to make complete outfits… perhaps it could become a future project for the market. Though, I’d need to pick up with my speed and efficiency before such a time.
Hi there Skiriki! Haven’t seen you in a while I don’t have blondies manual, however I do have the genesis-basic-clothing-rig-kit (But never used it before, in fact, I don’t know how lol) I think I will seek out Sickle lol He is most helpful I also wonder if he’s open to collaboration, he could take this to full max compatibility, and considering I intend to make complete outfits… perhaps it could become a future project for the market. Though, I’d need to pick up with my speed and efficiency before such a time.
Been busy with that class thingie. Next week is the last one. And yeah, SickleYield is really nice and she knows lots of stuff about rigging.
I hope all is going well for you I haven’t been as productive render wise either, so much going on. Shockingly enough, I’ve barely been on the forums as well lol
I hope all is going well for you I haven’t been as productive render wise either, so much going on. Shockingly enough, I’ve barely been on the forums as well lol
It goes, it goes. Having a small party with friends today, so I have to dash off to cook in a moment.
Cool! Enjoy the party! Lots of party food? Gotta have pies and sausage rolls lol Hmmm I feel like a pie now haha.
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Ok so thinking about the boots smoothing issue… I’m thinking I will take a step back to 3ds max and UN-wield the heels and toes, but ensure a good overlapping in the mesh to ensure no probs with breaking meshes when rigged. I will get a well defined edge doing it this way since Daz lacks a decent smoothing system and cant import smoothing groups
I also played with materials for a moment in daz, and I spotted a few minor issues in the mesh, that I can fix at the same time. All is NOT lost I must remain open minded and positive
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Below a test of shaders… There are no textures used atm. When I fix the model, I’ll get into the texturing. But the shader seems good. (Default lights btw, it will look far better when I’m done)