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- - Spyro’s Render Thread and Projects - -
Posted: 09 September 2012 11:32 PM   [ Ignore ]   [ # 31 ]
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revenger681 - 09 September 2012 04:58 PM
Spyro - 31 August 2012 02:38 AM

Some recent renders tongue wink

Wow I LOVE that pony tail may I ask where you got it? I’ve been looking everywhere for a none-fantasy style that’s just a simple, but detailed one like that! Great renders btw!

Thank you, that’s most appreciated!! smile

In regards to the hair, I often mix hair sets… Generally I like a hairstyle for it’s head section… and another for it’s plat or ponytail. If it’s possible I use it. I set the head section invisible (with the visible tail that I like) and vice versa.

Hair Tails I have used in my renders here so far are:

Pony tail (teen girl, NOT platted)
http://www.renderosity.com/mod/bcs/hr-045/72767

Plat (Young Teen boy Rats tail lol and Adult Hispanic female)
http://www.renderosity.com/mod/bcs/hr-046/72917

I like these tails as they are quite flexible and have various material zones. Colour is also easy to blend with other hairstyles cheese

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Posted: 10 September 2012 03:41 AM   [ Ignore ]   [ # 32 ]
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‘Commando’ - A render with inspiration from Colin Salmon. He’s an awesome actor! cheese

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Posted: 11 September 2012 11:10 AM   [ Ignore ]   [ # 33 ]
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Work In Progress - BIG scene I’m makeing… just a couple of WIP low-res renders.

This scene is chewing up my computer CPU useage… I’m thinking all characters that will be in the finished render will be ‘layered in’ during post work. Funny that this scene is so demanding on my computer… I’ve build very massive sets on 3d’s max, and it runs smoothly.

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T1F_WIP.pngT1F_WIP_2.png
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Posted: 11 September 2012 01:06 PM   [ Ignore ]   [ # 34 ]
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First character layer… WIP (Low Res, No lights, No postwork) RAW lol

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Posted: 11 September 2012 01:11 PM   [ Ignore ]   [ # 35 ]
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Correction: There is lights, just nothing has been done to them, nor are they actually going to be used in the ‘Actual full render’

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Posted: 11 September 2012 01:55 PM   [ Ignore ]   [ # 36 ]
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That’s going to be cool. Very much like my Primitives project but not. The render times in DS are more that likely the Lighting and Texture maps, the Trans maps will really eat time with Good lighting and render settings.

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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Posted: 11 September 2012 02:05 PM   [ Ignore ]   [ # 37 ]
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Yeah, I’d say your right… There’s more trans maps on here than I can count! But it needs the trees so I’ll get over it LOL… I created the tribal guys earlier for fun… Then I thought, why not put them to use in a bigger project rather than let them get burried in the runtime archive. Course, I gonna need more tribe peoples too, It’ll be fun cheese

I also like the idea of ‘pre-technology’ or ‘historical’ times. And mythical art is great… For now though I’ll use what I got going… Soon ill have to invest in some orcs, trolls, elves, whitches and so on haha!

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Posted: 11 September 2012 03:07 PM   [ Ignore ]   [ # 38 ]
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Spyro - 11 September 2012 02:05 PM

Yeah, I’d say your right… There’s more trans maps on here than I can count! But it needs the trees so I’ll get over it LOL… I created the tribal guys earlier for fun… Then I thought, why not put them to use in a bigger project rather than let them get burried in the runtime archive. Course, I gonna need more tribe peoples too, It’ll be fun cheese

I also like the idea of ‘pre-technology’ or ‘historical’ times. And mythical art is great… For now though I’ll use what I got going… Soon ill have to invest in some orcs, trolls, elves, whitches and so on haha!

OH SNAP!! You just kicked a stuck gear loose for me. I really need to test my cave clothing items on genesis with the new autofit. I so hope I’m a happy camper. Thanks loads!

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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Posted: 11 September 2012 11:44 PM   [ Ignore ]   [ # 39 ]
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Awesome, you got inspired! The conversion for cloths is much better now… Morphs remain in the clothes!! There is only one fault :( Shoes dont convert to well Im afraid

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Posted: 12 September 2012 02:26 AM   [ Ignore ]   [ # 40 ]
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WIP project update. (no lighting, raw render)

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Posted: 12 September 2012 06:24 AM   [ Ignore ]   [ # 41 ]
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Progress Render…

Useing lights but at the same time minimizing render time. Raytrace is out of the question unless I’m prepared to render at 24hrs.

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Posted: 12 September 2012 10:17 AM   [ Ignore ]   [ # 42 ]
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Environment Test Render.

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Posted: 12 September 2012 11:53 AM   [ Ignore ]   [ # 43 ]
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Merged main characters and set. Previsual render.

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Posted: 13 September 2012 08:42 AM   [ Ignore ]   [ # 44 ]
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Some tribal guy extras for the scene.

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Posted: 13 September 2012 10:11 AM   [ Ignore ]   [ # 45 ]
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really nice set of renders smile nice work

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My Daz & Poser animations & art work
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