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- - Spyro’s Render Thread and Projects - -
Posted: 28 October 2012 11:21 PM   [ Ignore ]   [ # 271 ]
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Lol! Thanks Proxi smile

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Posted: 29 October 2012 01:36 AM   [ Ignore ]   [ # 272 ]
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Update 2 on glasses.

@Skiriki.

Here is some further progress. A few of my ideas to curve the frame kinda flopped unfortunately. I couldn’t get the lenses to conform to the frame when adding the curve… So I settled with angeling instead.

The lenses are thicker in the center and thinner on the outer edges.

I’ll be wielding the frame together. There will be 4 material zones:

Square lens
Circular lens
Frame with the arms.
Plastic behind ear part.

Rather than UV Unwrap… I’m thinking an appropriate primitive UV preset will do. To UV Unwrap this would set me back much longer.

NOTE: I have not applied surface smoothing… Smoothing is done in Daz prior to PP2 Export.

EDIT: The lenses are smoothed in the perspective, my mistake lol

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SkiGlas_UD2_Per.jpgSkiGlas_UD2_FrWir.jpgSkiGlas_UD2_SiWir.jpgSkiGlas_UD2_TopWir.jpg
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Posted: 29 October 2012 01:41 AM   [ Ignore ]   [ # 273 ]
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Here is a close up wire top view of the lens, showing the thickness.

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SkiGlas_UD2_TopWir_LENS.jpg
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Posted: 29 October 2012 01:47 AM   [ Ignore ]   [ # 274 ]
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I can see cool smirk

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Posted: 29 October 2012 03:56 AM   [ Ignore ]   [ # 275 ]
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Nice! Yes, thank you!

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Posted: 29 October 2012 04:49 AM   [ Ignore ]   [ # 276 ]
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Skiriki - 29 October 2012 03:56 AM

Nice! Yes, thank you!

Almost done. I’m starting UV mapping. From there I export to Daz and make it a PP2

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Posted: 29 October 2012 05:10 AM   [ Ignore ]   [ # 277 ]
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Ok. Expoted to daz. Just made the PP2.

Skiriki - You’re gonna want to play with the “Angle of smoothing” Daz has Over smoothed it by default. And I cant export the PP2 with Angle of smoothing attached. Other than that, The scale and position is set up for default genesis.

I’m just gathering the files to make a RAR folder, then I email it to you. cheese

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Posted: 29 October 2012 06:19 AM   [ Ignore ]   [ # 278 ]
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This is with angle of smoothing reduced. As you can see, it’s much more realistic.

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SkiGlas_UD4.jpg
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Posted: 29 October 2012 06:48 AM   [ Ignore ]   [ # 279 ]
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Cool! Thanks! This will be FUN.

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Posted: 29 October 2012 10:27 AM   [ Ignore ]   [ # 280 ]
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Skiriki - 29 October 2012 06:48 AM

Cool! Thanks! This will be FUN.

Cant wait to see your render/s smile

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Posted: 30 October 2012 01:14 AM   [ Ignore ]   [ # 281 ]
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Boots Update 9

Some progress on the boot straps. I’m now working on smoothing the geometry of the straps since they’re curving too much with the leather wrapping underneath it. From then on, I will work on completing the leather wrapping with some ripples in the leather. I will also add seams on both sides. Atm, the wrapping looks too thin for what I’m after. But I’m getting close.

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Posted: 30 October 2012 03:58 AM   [ Ignore ]   [ # 282 ]
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Boots Update 10

More progress. I’ve added more detail to the leather wrappings, also added seams. Smoothed out the leather straps, they look more solid now. Need to finish the bottom of the leather wrappings, which is still just a plane edge.

Then I’ll add the clips… Which I neglected in my concept design… So, I’ll need to work out what clips will be used.

Once the wrappings is complete, I’ll look at removing the boot underneath it and weld it together.

So far, I’m thinking the boot and wrapping will be wielded together. All the straps are already one model and will not be wielded to the boot. The soul so far will not be wielded either. The toes will be wielded to the boot, along with the heel.

If I can learn how to assign multiple material zones to one model, I will wield it all together. But at this stage, I don’t know how to do that in 3ds max.

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Posted: 30 October 2012 04:36 AM   [ Ignore ]   [ # 283 ]
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Oh damn it.

Just cut up genesis to check the fit… Turns out the reference boot (Stalker Girls Boot) wasn’t fitted as closely as I assumed. The toes are way off! No wonder I had the thought in the back of my head that the boots looked a little too long in the feet area! Looks like some more adjustments need to be made before I wield.

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Posted: 31 October 2012 07:27 AM   [ Ignore ]   [ # 284 ]
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Boots update

I’ve wielded the Toes to the boot to the heel. Adjusted and added verts where needed. Then applied some surface smoothing, to check all worked. Also, I made the boot a better fit for the genesis foot, so it doesn’t look as big footed as it used to.

Next stage I guess is to wield the leather wrapping… It’s gonna be a bit of a job to do.

I had to remove some of the tread on the soul so that I could adjust the foot length on the boot, so I need to re-do the heel tread.

Still looking for strap clips design that compliments the boot design. I’ll add that last.

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Boots_UD_11_1.jpgBoots_UD_11_2.jpg
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Posted: 31 October 2012 09:02 AM   [ Ignore ]   [ # 285 ]
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nice work spyro.. and also thank you for sharing your primitive weapons with us very cool of you

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