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- - Spyro’s Render Thread and Projects - -
Posted: 13 October 2012 10:15 PM   [ Ignore ]   [ # 166 ]
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LOL, I’m easy, as long as I get author ship of ‘Spyro’s render thread part II” I’m happy hahaha!

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Posted: 13 October 2012 10:25 PM   [ Ignore ]   [ # 167 ]
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Spyro - 13 October 2012 10:15 PM

LOL, I’m easy, as long as I get author ship of ‘Spyro’s render thread part II” I’m happy hahaha!

lol.. I’ve set up a separate thread so I don’t sidetrack this one.

 

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Posted: 14 October 2012 12:45 AM   [ Ignore ]   [ # 168 ]
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Boots Progress Update

Working on building up the base leather for the boot. (Working up the leg)

I’ve had to rounded the boot as I move up, the ankle to foot area is rather square in the mesh, where as the leg is rounded.

As I complete the leg, I will neaten up the mesh and adjust the angles of the poly’s so as everything smooths over nicely.

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Posted: 14 October 2012 01:41 AM   [ Ignore ]   [ # 169 ]
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Okay… I just got tangled up in verts… Only a matter of time that I did. Now it’s set me back rolleyes

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Posted: 14 October 2012 01:50 AM   [ Ignore ]   [ # 170 ]
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Spyro - 14 October 2012 01:41 AM

Okay… I just got tangled up in verts… Only a matter of time that I did. Now it’s set me back rolleyes

Bummer…do you have a previous save you can reload?
What program are you using? I tend to incrementally save in hexagon frequently.

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Posted: 14 October 2012 02:13 AM   [ Ignore ]   [ # 171 ]
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I use 3ds max… It’s all solvable, I just aligned the wrong vertexes together on the X axis, perspective view vortex modeling solved the issue. This all happens when you’re not able to use the symmetry modifier, cos the model of a boot cannot be symmetrical on any axis not to mention the incredibly high poly count necessary for daz models.

I also do save in increments as well. Though it wasn’t too bad to have to switch over to a previous save. Thankfully.

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Posted: 14 October 2012 02:24 AM   [ Ignore ]   [ # 172 ]
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Creating the boot with the ripples of the leather. Once again, need to round the geometry before continuing to build up further on the leg.

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Posted: 14 October 2012 09:24 PM   [ Ignore ]   [ # 173 ]
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Defining the leather. Rounded the leg and am working my way up further.

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Posted: 15 October 2012 12:48 AM   [ Ignore ]   [ # 174 ]
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Boots Update.

Much more progression here. The base model of the boot has now been fleshed out. I’m refining the mesh to rid of any dents or extrusions that don’t belong. Then I’ll work out how I’m gonna go about the leather boot wrapping. (Straps and clips come last.)

I’ve also toggled on the smoothing which will help me with making fixes that are needed. Smoothing will always reveal any dents and extrusions.

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Posted: 15 October 2012 12:54 AM   [ Ignore ]   [ # 175 ]
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Spyro - 14 October 2012 02:13 AM

I use 3ds max… It’s all solvable, I just aligned the wrong vertexes together on the X axis, perspective view vortex modeling solved the issue. This all happens when you’re not able to use the symmetry modifier, cos the model of a boot cannot be symmetrical on any axis not to mention the incredibly high poly count necessary for daz models.

I also do save in increments as well. Though it wasn’t too bad to have to switch over to a previous save. Thankfully.

Glad it was easy to sort out. It looks like it is coming along nicely…love the last shot.

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Posted: 15 October 2012 12:57 AM   [ Ignore ]   [ # 176 ]
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Thanks Pendraia cheese

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Posted: 15 October 2012 06:39 AM   [ Ignore ]   [ # 177 ]
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I must admit I’m finding these WIP threads good things to watch. They give us none modelers a peek into a new world.

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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Posted: 16 October 2012 04:06 AM   [ Ignore ]   [ # 178 ]
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Thanks Jaderail! Soon you might want to learn Hexagon or something and have a WIP thread of your own cheese It’s great fun, and you get more motivation knowing your showing your progress.

UPDATE ON BOOTS

Working on the leather wrapping on the boot (As was designed on the original concept painting) This thickens the boot and gives a more sturdy appearance. In terms of practicality, the boot is reinforced and more protective in the more rugged terrains.

I was able to use the base boot as a reference for the wrapping, I originally copied the section of the base boot that I wanted then shaped it in the form of the thick wrapping. I’m pretty happy with it so far. To ease the modeling process I deleted several rows of wires, shaped it then am slowly adding them back and shaping them accordingly to build up the high poly model. You can see in the hiddenline view that I have been adding resolution from the bottom up.

Once the model has all the necessary added wires/verts I will commence defining the ripples and folds in the wrapping. I also intend to have a seam running down one side and for it’s opposing side I’m considering a zipper.

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Posted: 16 October 2012 06:53 AM   [ Ignore ]   [ # 179 ]
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News 7 - Episode 4

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Posted: 17 October 2012 02:37 AM   [ Ignore ]   [ # 180 ]
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Spyro the pyro creating around the clock
News 7 hired him to protect their little flock
The Zombie hoard did appear
That was nothing for he without fear
It took a bit and very much wit
Some sweat and tears even some grit
News 7 is clear of the living dead
Ready for all the news that is ahead
And all we get is Spyro on his on his butt
With his mouth for once humbly shut

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