Spyro - 06 October 2012 11:59 PM
Yeah that is a very good point! I didn’t think of that
This is my first article of clothing for a figure in daz, in the past, Ive only made props and sets, in which requires no auto fit. I actually don’t know how to set separate/multiple material zones on one model, I will have to research that! You would be able to.
And yes certainly UV mapping can be as many areas or parts as you want, 3ds max and Maya are pretty much the gods of 3d software they are extremely advanced! I have a lot of trouble trying finding any ‘non-existent’ features in them, they just have everything ... (if you know what you’re looking for and how to use those features of course.)
Thanks very much for that advise, I would have had a lots of complications down the road without it! Thanks 
I will wield everything at completion now.
Glad if I could help to clarify the process, someone with more experience than me might say differently of course. I’ve only made two or three outfits and these have been dresses, skirts and tops so I don’t have any experience with creating shoes only with autofitting from past generations. I’m not sure how much applies when creating new stuff for Genesis…which is why I asked.
I thought 3DSMax would be able to do it if Hexagon can…: )
I’m starting to think that when creating clothing you need to have a rough plan in mind for how you intend to uv map it and also how you intend to achieve certain of the design features. I was planning on trying to do indentations for princess seams on one of the dresses I created but to do this I would have to have approached the mesh differently. So I decided to try that next time.
I take forever though farting around with stuff…; )
I’ve probably got about 3-4 things that I should really finish and release as freebies but I get distracted playing Hexagon and UVLayout…