KickAir 8P - 03 September 2012 10:45 AM
How well does it fit into M4 for Genesis?
You can convert CyberM4 to a Weight-mapped Figure and fit it to Genesis with the Transfer Utility.
(Like you would do with any clothing when you want to keep the morphs.
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You can find the CyberM4.cr2 as a separate figure in your runtime.
- I added a Genesis with M4 shape to the scene.
- Then I transformed CyberM4 to a Triax weight-mapped figure.
CyberM4 selected /Scene Tab / Edit / Rigging / Convert Figure to Weight-Mapping
- Then I fitted the weight-mapped CyberM4 to Genesis with M4 shape
CyberM4 selected / Scene Tab / Assets/ Transfer utility
Source: Genesis / clone M4
Target: Cyber M4
Options: checkmark @ Reverse Source Shape from Target (Remove checkmark Morph Targets)
ok.
Now Cyborg M4 is perfectly aligned with the Genesis M4 shape.
Hide Genesis M4.
Now you can apply all Genesis poses to Genesis M4 and Cyber M4 will just follow.
You could also try to use different shapes for Genesis (V5, M5, V4 etc) and Cyber M4 will follow as long as the shape is not too extreme (Troll for instances).
A different story is the mask prop of Cyber M4. You have to correct its position manually to fit to the Genesis M4 shape.
Attached is a quick test render with default DAZ studio 4.5 lights.
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BUT:
Is the metadata for Cyber M4 working? When I select CyberM4.cr2 no surface options are automatically shown in the surfaces tab and no metadata for Cyber M4 can be found in Smart Content.
Also no surface options are shown in the surfaces tab when selecting the dzcmask in the scene tab.
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In any way I am glad I bought it without knowing if it will work. I am especially looking forward to using custom shaders on all the different parts that are nicely put into different material zones.
Thanks DzFire for this great model!
Click thumbnail to see full-size image