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Annual PA SALE 2012 Image and discussion thread—DAY31—Catch up extended and more
Posted: 03 September 2012 10:45 AM   [ Ignore ]   [ # 106 ]
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The AntFarm - 03 September 2012 10:27 AM

All you need to know about the sale is that you have to buy this Cyborg model right now. This is a great figure at a crazy cheep price.
http://www.daz3d.com/shop/cyborg-model-4

Super-snazzy!  How well does it fit into M4 for Genesis?

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Posted: 03 September 2012 12:59 PM   [ Ignore ]   [ # 107 ]
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How well does it fit into M4 for Genesis?

Look at the next to last promo and see.

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Posted: 03 September 2012 01:10 PM   [ Ignore ]   [ # 108 ]
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Khory - 03 September 2012 12:59 PM

How well does it fit into M4 for Genesis?

Look at the next to last promo and see.

But isn’t that M4?  Impressive in itself, but last I heard M4 and M4 for Genesis bend differently, and that can be an issue when you’ve got a cybernetic skeleton hiding inside.  Not that that can’t be worked around, and I’m still buying, but I wondered.

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Posted: 03 September 2012 01:34 PM   [ Ignore ]   [ # 109 ]
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I think that the compatability would be similar to how compatible m4 poses are on m4 genesis.

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Posted: 03 September 2012 02:21 PM   [ Ignore ]   [ # 110 ]
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Is the Cyborg a separate model from M4? Does it not require M4? I was thinking it was like a character for M4, but that’s not correct? The product page says it can use M4 clothes props and poses, and can “Conform” to M4 - I’m wondering how you get the part M4 part cyborg look - is that postworked? Thanks!  (Trying to decide between one of the vehicles and the cyborg) -Cathy

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Posted: 03 September 2012 02:27 PM   [ Ignore ]   [ # 111 ]
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The Cyborg is a model unto itself, M4 is not required. The promos are not post-worked, I just hid parts of M4 and the Cyborg and used a magnet on the head. :D

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Posted: 03 September 2012 02:32 PM   [ Ignore ]   [ # 112 ]
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M4 Cyborg conforms very well with M4.  There are a few minor poke throughs on the back of the forearms with the default M4, but that is easily covered by dialing in a little of the Bulk body morph, or select those body parts and apply morphs that you available to you.  From the front view, there are no adjustments needed.  Cyborg is hidden within M4’s body.  I invision transparency maps to expose parts of the Cyborg….  This is such a unique figure at a great price, I don’t see how anybody can pass it up!  Great job DzFire!

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Posted: 03 September 2012 02:40 PM   [ Ignore ]   [ # 113 ]
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KickAir 8P - 03 September 2012 10:45 AM

How well does it fit into M4 for Genesis?

You can convert CyberM4 to a Weight-mapped Figure and fit it to Genesis with the Transfer Utility.
(Like you would do with any clothing when you want to keep the morphs.

- - -

You can find the CyberM4.cr2 as a separate figure in your runtime.

- I added a Genesis with M4 shape to the scene.

- Then I transformed CyberM4 to a Triax weight-mapped figure.
CyberM4 selected /Scene Tab / Edit / Rigging / Convert Figure to Weight-Mapping

- Then I fitted the weight-mapped CyberM4 to Genesis with M4 shape
CyberM4 selected / Scene Tab / Assets/ Transfer utility
Source: Genesis / clone M4
Target: Cyber M4
Options: checkmark @ Reverse Source Shape from Target (Remove checkmark Morph Targets)
ok.

Now Cyborg M4 is perfectly aligned with the Genesis M4 shape.
Hide Genesis M4.

 

Now you can apply all Genesis poses to Genesis M4 and Cyber M4 will just follow.
You could also try to use different shapes for Genesis (V5, M5, V4 etc) and Cyber M4 will follow as long as the shape is not too extreme (Troll for instances).

A different story is the mask prop of Cyber M4. You have to correct its position manually to fit to the Genesis M4 shape.

Attached is a quick test render with default DAZ studio 4.5 lights.

- - -

BUT:
Is the metadata for Cyber M4 working? When I select CyberM4.cr2 no surface options are automatically shown in the surfaces tab and no metadata for Cyber M4 can be found in Smart Content.
Also no surface options are shown in the surfaces tab when selecting the dzcmask in the scene tab.

- - -

In any way I am glad I bought it without knowing if it will work. I am especially looking forward to using custom shaders on all the different parts that are nicely put into different material zones.
Thanks DzFire for this great model!

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Posted: 03 September 2012 03:19 PM   [ Ignore ]   [ # 114 ]
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Great tip linvanchene.  A unexpected side effect of conforming to Genesis allows you to morph Cyborg by applying shapes to Genesis.  Here is Cyborg with M5, M5 Hero and some of Mr. Hyde dialed in.
 

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Posted: 03 September 2012 03:45 PM   [ Ignore ]   [ # 115 ]
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I don’t suppose someone could give a size on how large the file(s) for the cyborg is? For those of us who are on dial up type connections? Pretty please?

Of course it would be nice if Daz would get away from the 80+ meg file sizes, and break things up into 40 or 50 meg files to make it easier for those on slow connections, and put the file sizes back in.

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Posted: 03 September 2012 03:52 PM   [ Ignore ]   [ # 116 ]
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Cyborg is 33 MB (PC version)

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Posted: 03 September 2012 04:16 PM   [ Ignore ]   [ # 117 ]
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Carolan27 - 03 September 2012 03:52 PM

Cyborg is 33 MB (PC version)

Thank you, and thank you DZFire for not making him HUGE file size wise.

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Posted: 03 September 2012 05:06 PM   [ Ignore ]   [ # 118 ]
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LOL I have a Fat robot:)

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Posted: 03 September 2012 05:34 PM   [ Ignore ]   [ # 119 ]
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Zev0 - 03 September 2012 05:06 PM

LOL I have a Fat robot:)

Cool! What’s next CyberTot?

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Posted: 03 September 2012 05:37 PM   [ Ignore ]   [ # 120 ]
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Here’s a Garoul-bot !  Conformed to Genesis he becomes the amazing morphing cyborg!  I haven’t had this much fun in a long time…!

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