What kind of voodo is required to bring a 3DS rig into Carrara 8.1?
What kind of voodoo does one need to know about bringing a 3DS rig into Carrara?
The reason I ask is that I tried to open a 3DS 2012 rig in Carrara according to the included documentation (for C6 I might add, which doesn't even contain the word "COLLADA" anywhere). It was an absolute mess, with much of the rig not even being recognized/making it onto the screen. Worse, no errors of any kind were reported by C8.1, so I have no clue as to anything I should be trying to diagnose.
Tragically and predictably, there's obviously some level of voodoo that one must know to get this to work. As such, I have a few basic questions:
1. What file format should I export out of 3DS that C8.1 can import with the least amount of Rube Goldberg?
2. Does Carrara 8.1 require export from a specific version of 3DS Max like 3DS9 or 2010 (is 3DSMAX 2012 too recent for C8.1)? If this is a factor, what is the most recent version of 3DS Max that C8.1 plays nice with? This is really critical to my pipeline.
3. Is there a well-established (or generally agreed upon) stable pipeline for 3DS rigs into Carrara 8.1?
4. What other tricks do you gurus have to offer that I need to know that would get 3DSMAX rigs into Carrara and make this work the way Carrara is actually advertized?
And please, if at all possible - no useless parables/analogies, philosophical musings, elaborate corporate takeover histories or chronic paper documentation browbeatings - just plain direct answers are what I seek here if at all possible.
"Paging Dr. Wendy - your presence is requested in the ER, stat."