Hoping this is the place to post #132 problems.
I had two DS+C8.5#107 issues - morph anibolcks not coming across and a DS issue in creating custom clothing that C could not read.
I’ve sucessfully got my custom clothing out of DS into C#132 and it works a beaut on my simple aniblock. But when I loop the aniblock so a walk path is not a treadmill, the clothing explodes!
First 2 pics are a work-around showing the clothing imported as an independent figure and the same aniblock applied to both Genesis and the clothing. All working as one might hope - but without the ability to conform the clothing onto Genesis. Pic 1 is at the start. Pic 2 is after 4 loops.
Next 3 pics show the clothing imported onto Genesis and the aniblock applied to Genesis only. You can see at the end of the first loop all is OK (pic3). One frame later at the start of the second loop the clothing has exploded! (pic4) And at the start of each loop the clothing explodes more so that it becomes wilder and wilder. Pic 5 is the start of loop 4 and the same location on the timeline as pic 2.
The damage is the loop offset - whether done in the master clip tab or the override tab. The more the offset, the larger the explosion. you can see in pic 5 that the clothing is way more exploded than in pic 4 because it has had two more explosions since.
So ... a bug by the look of it. Clothing done via a .duf file. It appears writing this writes a .dsf file in the bowels of the “data” library because I had to delete the flawed DS4.0 version before the import worked and a new one date stamped today has appeared.
Is there any other way to loop the animation to get around this issue?
BTW Mr Daz, why the 5 pic limit if it’s way under the attachment space limit?
Image removed by a moderator till resized…please see this thread for info: http://www.daz3d.com/forums/viewannounce/510_98/