yeah, I understand waht you think, now I feel genesis is one products which have so many moprhs for his shape.
then if you make morph for genesis, and you save it, it must be saved under the genesis folda.
(with aritsiname folda/products name folda/your morph files.dsf, when you save the morph,
you should decide the names, those are the folda name)
so niccipb said, if you want not to load the morph with genesis.
you need to delete or remove manually from data folda,
(I thought before, If I have some saved genesis sets (those of each has different morph sets
it seems interesting)
and if you want not save morph ,in data- folda, you just save and keep the morph as obj,
and when you need it, just load the obj by morph loader pro (or advanced).
there are not the morphs when you load new sceane or new genesis.duf
though if you save duf sceane files, there are morphs you loaded everytime in the scene.
edited
(I can not confirm it,, I did not try it in ds 4.5, we can not keep morph without as save morph?
aa,, I feel I can not,, I remember,, “can not find file erroer,”,)
now we have some options “not auto-followed” (like a poke away)
“not visible” eg, but you can not inject them from ds 4.5 simply.
so I think if genesis power loader would come as products,
then if you frequently change the morphs as same as me,when you load obj to make morph,
you can overwrite it by option (delta only)
but I ofthe mistake morph product name, or artists name, so I made many morph controller
before,, now I set every morph in one artists name(yeah,, I call me artist,,)
and one products folda for genesis.
(I hope it is good if we can use more folda for categorize morphs under the products folda)