Need Some Help - Exporting morph obj files don't match dsf geometry
Hey Hex Gods!
I need your assistance in the most pressing of needs.
Here's the back story. A few months ago my desktop pc crashed and literally burned. Fortunately I had all my photos, artwork, and most of my project files backed up. However I have discovered to my horror that I did not back up the interim files on a product that I'm building. I have all the files up to a certain point in the build and then everything after I imported it into DS and made a dsf file out it.
The problem is this - I caught errors on a couple of my morphs, plus I'd like to add support for S5, but I have no way of getting the exact geometry to create the S5 morph and fix the other two morphs in question. I was able to export the obj files out of DS (but not after a lot of pushing and shoving and hair pulling) to get obj files that match the ones in the dsf files.
I import these new obj files into Hex to make the minor tweaks and build the S5 morph support, but when I go to export them and bring them back into DS, Morph Loader Pro tells me that the geometries do not match.
Clearly I'm doing something wrong, or I have something ticked on (or off) that shouldn't be, because one would think that the obj file I exported out of Hex would match the very one I imported. Right?
I'm on a time crunch, as I'm trying to make my deadline for this product to make it into the store in time for the PA sale. (There have been official announcements, so now I can say things like this.)
Any help/guidance/sage advice would be greatly appreciated.
Thanks, in advance!