Decided to try a semi-quick (relatively speaking) test render in Lux of both of the Alpha guys that I have. I picked up SAV’s Alpha Male M5 (left) during their sale that just ended, and Project Alpha (right, by PureEnergy and OKCRandy) a while back.
Now that I’ve worked with him a little, I’m beginning to wonder if maybe AlphaMale was something that SAV tried that didn’t quite work the way they intended. It is very odd that he doesn’t come with a completely bald texture—the stubbly head and painted public hair is the only option for him. There’s also something off with his rigging; expression morphs tend to move his lips without moving his teeth or the rest of his mouth at all. That said, his underpinnings, so to speak, are a bit better than Mitchell’s—he’s got a genuine bump map and displacement, even if the displacement for his body is nothing but a noise map. As smooth as he is, he really doesn’t need more displacement than that, if that. (Mitchell’s diffuse texture strikes me as being much better, though.) The textures themselves are M4 UV rather than M5, while his body uses the M5 shapes, but that’s nothing unusual.
Don’t regret having purchased the character, especially for half off, but he is a bit ... odd.
Oh, Alpha Male M5 is wearing Luthbel’s Highlander for Genesis (well ... parts of it) and SAV’s Eros Short Hair, and Project Alpha has on Sickleyield’s Necromancer (and again, parts of it) and SAV’s Spartacos long hair. Hellboy Soto’s posing background for the back and floor.
Don’t ask me what Lux is doing with Alpha Male’s eyes; they’re supposed to be light brown, and I made certain not to use a version with reflections baked in—that is, someone else’s eyes altogether. All I can think is that having the light source directly in front of him made them react like that.
EDIT: Decided to also try a scripted 3Delight point cloud occlusion render. Still don’t even vaguely understand what it does—I know it adds its own occlusion light and it’s a two-pass process, but beyond that?—but I like the slightly cartoonic look it gives, even though I’m not using the cartoon shader. (Also this render somehow makes them both look ever so slightly insane.) Changed absolutely nothing else about the image but the render engine. Amazing the difference that makes.
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