Steve K - 28 August 2012 11:06 AM
wendy♥catz - 27 August 2012 12:15 PM
I parent it to a torus and make the torus invisible and rotate the torus.
That sounds like a good tip. I usually just have the camera “point at” the character, then move it to various positions around the character and set keyframes (in Carrara), and select spline tangents. The torus approach may be better for maintaining a fixed distance (if that is desired - sometimes I want to move closer or farther while revolving) and a “rounder” path. Or something.
Another approach would be to move the camera to where you want it, point it at the character, and then center the camera’s hot point on the character. You could then simply rotate the camera, which will pivot at the character while continuing to point to it. You could parent the camera to the character if you want to rotate around while the character walks.