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Show Us Your Bryce Renders!
Posted: 10 June 2012 12:42 AM   [ Ignore ]   [ # 91 ]
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And another TA render test.

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TA_render_test3.jpg
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Posted: 10 June 2012 05:09 AM   [ Ignore ]   [ # 92 ]
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These are all very impressive maybe this thread should be re-named to “show us your anaglyph” smile

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Posted: 10 June 2012 11:35 PM   [ Ignore ]   [ # 93 ]
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I wish i had a pair of 3d glasses so I could appreciate all of this. The last render in particular must look amazing in 3d. Cant wait.

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Posted: 11 June 2012 01:23 AM   [ Ignore ]   [ # 94 ]
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Thank you TapiocaTundra, Rashad.  The one that works best for me is the spark plugs.  But I suppose it is also a matter of taste.  Anyway, to get a pair of 3D glasses, they are pence on the internet - or use sweet wrappers - or try your local cinema if you have one, they might have some left over from an old style 3D film they have shown in the past.  Just be sure to get compatible colours, red on the left an cyan on the right.

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Posted: 11 June 2012 01:52 AM   [ Ignore ]   [ # 95 ]
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Taking the Mesh Exposure Scene from the Bryce Mentoring DVD and shrinking down the 3D lens system to take account of the scale of the objects.

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11-2_Object_mesh_expose_example_scene_anaglyph_test1.jpg
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Posted: 11 June 2012 02:45 AM   [ Ignore ]   [ # 96 ]
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I tried all the 3D glasses we have, but they are all cr… I’ll buy new ones, because these pictures look great!

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Posted: 17 June 2012 06:45 AM   [ Ignore ]   [ # 97 ]
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Depth variations.

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ex1.jpg
ex2.jpg
ex3.jpg
ex4.jpg
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Posted: 17 June 2012 08:16 AM   [ Ignore ]   [ # 98 ]
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They all work very well. Awsome examples.

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Posted: 17 June 2012 10:14 AM   [ Ignore ]   [ # 99 ]
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Depth increases wonderfully the more one views images 1 to 4 (I nearly had to duck for that last image:)). The strain to eye-adjustment, however, is slightly more pronounced on images 3 and 4, so I would imagine that there might be a limit that one can push this filter to. But that said, we are looking at four images with increasing depth, so, perhaps, it is the changing from looking at one image to the next that is producing the additional eye-strain. A single image, perhaps, with maximum depth, may not be then noticiable?

Jay

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Posted: 17 June 2012 10:46 AM   [ Ignore ]   [ # 100 ]
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It gets really difficult once the nearest object appears at about 3/5 the distance from the screen to the viewer. The last one in this series protrudes about 2/5 out of the screen. Problem is the eyes have to “toe in” (squint inward) too much and this makes it difficult to get the 3D effect and once we get it, it gets uncomfortable for the eyes - muscle strain.

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Posted: 17 June 2012 12:40 PM   [ Ignore ]   [ # 101 ]
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Just so.  OK, round 2.  Same selection as before with increasing depth, however instead of setting the “null” point at the base of the image, it is now set on the nearest object in the image.  (Haze colour set to white to make it easier to differentiate between examples).

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ex1_2.jpg
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Posted: 17 June 2012 01:47 PM   [ Ignore ]   [ # 102 ]
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Receding into the screen is always easier to see, but less spectacular - though your examples are very effective.


Guess I got to contribute a bit, too, else folks think I was lazy. Here is an artefact from MatCreator, an earlier render I converted to an anaglyph - with colours.

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VoxMtl01.jpg
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Posted: 18 June 2012 01:34 PM   [ Ignore ]   [ # 103 ]
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A colour one, using the free content scene provided with Bryce 7 Pro, with modified angles to the ALS to give a greater sense of depth.

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Posted: 18 June 2012 01:50 PM   [ Ignore ]   [ # 104 ]
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Ah - very nice. Far away, that looks very good, somehow as we would expect if looking at this scene in real life. Less spectacular but more real.

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Posted: 18 June 2012 02:05 PM   [ Ignore ]   [ # 105 ]
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I think they all look great although I’ve not been able to enjoy any of them yet.  The only 3D glasses I have are the ones I use for the cinema where both lenses are clear.  It was mentioned in this thread what type are correct so I’ll pick up a pair next time I see some.


I used to have some (out of a cereal packet I think), but haven’t a clue if I still have them.

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