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Posted: 06 June 2012 06:11 PM   [ Ignore ]   [ # 76 ]
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Image removed being stuck in the middle of a discussion about anaglyphic renders, and not being anaglyphic.

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Posted: 07 June 2012 08:00 AM   [ Ignore ]   [ # 77 ]
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Horo - 06 June 2012 02:40 PM

We’re also working on lenses for the Bryce camera. After David set the stage, I’m currently working on establishing the controls to render anaglyphs in one go, A series of lens vignetting filters are ready. Effect filters await closer investigation. It’s all exceedingly exciting and I doubt that what we’re currently up to could be done with another 3D app. Bryce has so many tricks up the sleeve that await to be discovered.

Sounds very cool to have 3D filters within the render, and it’s perfect if you’re a purist (which a lot of Brycers are), but It’ll be interesting to see the effect on render times.


I know rendering through even a single sphere to get lens distortion can pack heaps on the render time, even on a simple scene.

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Posted: 08 June 2012 07:11 AM   [ Ignore ]   [ # 78 ]
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Another anaglyph test.

Edit:  What I’ve found is that any kind of jpg compression on these type of images seems to degrade the effect markedly.

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Posted: 08 June 2012 01:42 PM   [ Ignore ]   [ # 79 ]
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Ok, had to see if this 3d-3d craze is working. I got out my hubby’s plastic (not cardboard)  3d spectacles to see the anaglyphs. Interesting. I think the most successful was the one with the arches. I could move my head, and move the screen and see a slight difference of the objects’s apparent position. Pretty high tek-ian stuff!  (shuffles off to render another ordinary scene).

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Posted: 08 June 2012 03:42 PM   [ Ignore ]   [ # 80 ]
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Thanks for the feedback IceScribe.

Yes we are still finding our way with this effect and trying to determine what can and can’t be done.  Most premium effects are out of the question for obscure reasons - that being said, he’s a TA rendered using this method.  Seems to work quite nice.  Long render time but then again, it is TA, so that is to be expected anyhow.

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Posted: 08 June 2012 05:18 PM   [ Ignore ]   [ # 81 ]
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Oooh! Crashed spaceship and mesas, nice depth to that one.  I don’t know what TA stands for in this kind of rendering. Keeping my borrowed glasses near to see what else you artists come up with.

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Posted: 09 June 2012 02:32 AM   [ Ignore ]   [ # 82 ]
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TA = True Ambience.  It is a premium effect render setting that produces good results under certain circumstances and almost always takes quite a long time.  I need to fix my banner then I can point to the tutorials Horo and I have made on this and various other topics.  Here’s a quick link to be going on with while I get organised http://www.bryce-tutorials.info/ so, back to the experiments with the Anaglyph Lens System.  Here the lenses have been adjusted to “shrink” the scene.  These ships are supposed to look like models.  Because the backdrop isn’t without colours this causes some issues in itself since strong colours close to the filter colours used meddles with the effect.  The model is one obtained from DAZ and made by Philip Drawbridge http://www.daz3d.com/shop/pausanias-cruiser/ indeed I like all of his space ships and I see this one is on offer at the moment.  The HDRI space backdrop is one of ours http://www.daz3d.com/shop/bryce-7-pro-deep-space-hdri-2/

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Posted: 09 June 2012 03:37 AM   [ Ignore ]   [ # 83 ]
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Using a scene taken from here http://www.daz3d.com/shop/bryce-7-pro-scene-converter/

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Posted: 09 June 2012 04:51 AM   [ Ignore ]   [ # 84 ]
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And another - using a scene from this one http://www.daz3d.com/shop/bryce-7-pro-islands/

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Posted: 09 June 2012 05:21 AM   [ Ignore ]   [ # 85 ]
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It’s no good, these just make my eyes go funny.  Well funnier that they already are.  rolleyes

It’s very clever, and one of the CVs is trying to do it a similar thing using poser, but I guess I am primarily a 2d artist, despite using 3d apps to get the results I want.

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Posted: 09 June 2012 07:01 AM   [ Ignore ]   [ # 86 ]
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chohole - 09 June 2012 05:21 AM

It’s no good, these just make my eyes go funny.

You do have red/cyan goggles, do you? And the red goes to the left eye. I mention the detail about the colours because I wrote a lot of hair-raising theories two days ago until I noticed I had inadvertently looked the wrong way through the glasses. Doh ...


Looking at 3D pictures (any method) needs some getting used to. For some, it comes quite easy, for others it is more difficult. A small percentage of humans never get a 3D impression.


The advantage of anaglyphs is that the viewing apparatus is cheap, one $ or so. The disadvantage is that the pictures ought to be monochrome because colours can spoil the 3D-effect or make your head spin. It depends, though. Sometimes it works with colour pictures.

 

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Posted: 09 June 2012 07:21 AM   [ Ignore ]   [ # 87 ]
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red face  I have to admit I don’t have any 3d glasses of any sort now, have only played a bit with cheap ones in the past. .  I have a slightly disfunctional eye, inasmuch as it is defined as a lazy eye ((although not badly so).  I think this is probably, or possibly the reason that anaglyphs do nothing for me, so I have never bothered to get any good red/cyan goggles,

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Posted: 09 June 2012 07:55 AM   [ Ignore ]   [ # 88 ]
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chohole - 09 June 2012 07:21 AM

red face  I have to admit I don’t have any 3d glasses of any sort now, have only played a bit with cheap ones in the past. .  I have a slightly disfunctional eye, inasmuch as it is defined as a lazy eye ((although not badly so).  I think this is probably, or possibly the reason that anaglyphs do nothing for me, so I have never bothered to get any good red/cyan goggles,

You need the glasses.  It won’t work without.

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Posted: 09 June 2012 01:33 PM   [ Ignore ]   [ # 89 ]
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Another TA render.

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Posted: 09 June 2012 04:02 PM   [ Ignore ]   [ # 90 ]
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Here with an attempt to bring objects out of the screen.

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