Cool. I will get round to it, hopefully sometime soon. If anyone is into British legends they will know what I mean when I say I need a red dragon and a white dragon, in a cave under the mountain, with a pool of water of course.
Thanks Dave, I’m glad you enjoyed it! According to Dan, in this thread http://www.daz3d.com/forums/viewthread/4630/ there are ways around the issues with newer Mac’s and indeed that PC Bryce will run faster on Mac’s than Mac Bryce would because of the way the multicore processors are addressed.
Yes, I’ve thought more than once about getting a Windows emulator to run some software not available for Mac, but people I’ve known in the past who’ve had to do that have always had serious problems. Not insurmountable ones but ones that certainly took a lot of time to solve. Still, by the time I’ve got around to investing in a new computer, maybe the boffins at Daz will have brought Bryce into a new dev cycle… we can hope.
Meanwhile, struggling on with my snails pace rendering, I’ve had another look at the shoreline scene I set up yesterday while following your tutorial and after altering it a lot and tweaking lots of stuff in it, so it didn’t look so much like a bad copy of your excellent render, I ended up with this… which I think is good enough to post.
It very much reminds me of the beach at Bude and I even put in some volumetric clouds of the sort I remember so well from my many days spent on that beach over the years… You’ll laugh when I tell you that on the ‘Regular’ render setting, this took over 4 hours to render. I originally let it do one pass on “Super’ set at 64RPP and it estimated it would take 3 days and 6 hours or thereabouts.
Catching up:
@Nabou
Thanks for the resizing offer of your psychedelic abstract (‘Bubble-Licious’) render, however, I have an blank wall 10 feet x 8 feet waiting to accept a picture, so it would have to be HUGE Have been looking at futuristic images lately, so will go eventually for a nice ‘spacey’ one (wish I could get a ‘Sparth’ painting/render on it).
@ TheSavage64
Love your lake/green boat render, but the clouds in your last beach render look too cottony or puffy to me. As for David’s beach renders, well, what can one say…it must be sad to be so talented
@Silerdali
The three green dragons’ one is excellent, but what I like more are your modern renders – love the checkerboard man one, for example.
Jay
PS. So glad that Chohole made the thread a sticky as we’re now beginning to see what’s out there (In this forum/thread, anyway).
“Lair”............... tried to give this image an old world feel
I like this one, it is great. Did you have problems getting Bryce to render 3 dragons? I ask for a reason, as I have an image planned with dragons, if I ever get round to finding the time to put it together.
My experience is that I run in to problems saving a scene long before I run in to problems rendering it. I have done several “multi-million” poly renders. I know one scene was over 35million.
I am very good at multiple saves, I am used to working with my old PC, I know how much it will handle. I am also quite good at multi layering, if needs be. Some scenes though just need to be rendered all in one go.
@ choholeI have never done multi layering obviously i have so much to learn
@ David Savage you have done a very convincing beach image love the waves and the starfish is a great effect i must get into these tuts although I am still learning, i have always just experimented and fumbled and hopefully something good come out the other end
@Jamahoney, thanks for the comment yes “Sustainable Diversion Limit” is a fave of mine to, this on was third time i had revisited this image and every time it just got better, but i like the be diverse in what i do everything is a challenge so i’ll give it a try
@ TheSavage64
Love your lake/green boat render, but the clouds in your last beach render look too cottony or puffy to me.
Yes, that’s partly as explained down to the render time (and my impatience), the more detail I put into the clouds, the longer it takes to render. As a result these are very simple volumetric clouds, but really not unlike you can get on a hazy hot summer day. However, if I had the time or the faster computer, I’d love to get more into creating really detailed stormy angry looking skies.
Jamahoney - 31 July 2012 02:17 PM
As for David’s beach renders, well, what can one say…it must be sad to be so talented
Naaaa… what would be sad would be if he stopped sharing his knowledge with us all.
@ David Savage you have done a very convincing beach image love the waves and the starfish is a great effect i must get into these tuts although I am still learning, i have always just experimented and fumbled and hopefully something good come out the other end
I’ve been playing with Bryce for over 15 years and when I watch the tutorials, I realise that I still know next to nothing about it’s advanced features. Even the ones that sound like they will be really basic, I learn from and as long as you keep pausing the video (David moves very fast and it’s difficult to keep up sometimes), it’s worth the 30 minutes it takes to watch his 15 minute tutorials and then have a go yourself. It’s kind of a diving board to launch you off into your own exploration of the features he highlights… great fun… and then sometimes it’s good to just “fumble"and get an unexpected yet excellent result.
@ David Savage64 what does TS64 mean? like the deer with no eyes .......... no idea LOL
Savage is my name… I think when I originally signed up here at Daz store years ago, I used an email address that was “thesavage64@etc”... I no longer have that email address and I only had it because Savage@ and DaveSavage@ were already taken. So I put ‘the’ in front of it and added the year of my birth to the end (1964).