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Show Us Your Bryce Renders!
Posted: 30 July 2012 07:26 AM   [ Ignore ]   [ # 256 ]
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3 spheres 2 torus and daz figure sorry i have posted to the wrong forum again sorry still getting use to this site

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Posted: 30 July 2012 07:39 AM   [ Ignore ]   [ # 257 ]
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@Chohole, i mean your - Childish - looking Picture grin  (not sure - ... - so spell in English correct?)

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Posted: 30 July 2012 07:43 AM   [ Ignore ]   [ # 258 ]
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sorry guys i posted another image “inverted world”  for this forum but I am still getting use to this site i posted in the the Bryce talk forum

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Posted: 30 July 2012 08:34 AM   [ Ignore ]   [ # 259 ]
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I will merge it into the render thread for you

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Posted: 30 July 2012 08:45 AM   [ Ignore ]   [ # 260 ]
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@silverdali, very interesting render, tell me if you don’t mind my asking, was the figure rendered in this scene with the rest of the objects or separately?

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Posted: 30 July 2012 09:42 AM   [ Ignore ]   [ # 261 ]
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silverdali - 30 July 2012 07:26 AM

3 spheres 2 torus and daz figure sorry i have posted to the wrong forum again sorry still getting use to this site


That is very clver, and well done.

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Posted: 30 July 2012 09:45 AM   [ Ignore ]   [ # 262 ]
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Nabou - 30 July 2012 07:39 AM

@Chohole, i mean your - Childish - looking Picture grin  (not sure - ... - so spell in English correct?)


Yes I guess you meant that one.  I built all the little vehicles, and the houses using primitives and alternate primitives and boolean tecniques. Rendered that one with TA enabled to bet more of a Carttoon look to it, having got quite toon looking mats in the mat editor.

getting the face to show in the one cloud was just one of those lucky things that happen sometimes when using volume mats on clouds.

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Posted: 30 July 2012 10:23 AM   [ Ignore ]   [ # 263 ]
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David Brinnen - 30 July 2012 07:06 AM

@electro-elvis, thank you for including the links.  I like what you have made of this tutorial, it is a good composition for this subject, to keep the horizon line so low and feature the open sky, very evocative of the space.  Unlike in photography there is no issue with placing the sun in the view, so here is something you could experiment with further.
 
OK here is another to get your teeth into.
 
Bryce lake in a landscape - a 15 minute tutorial by David Brinnen

By coincidence (though mine’s more a wide estuary than a lake), I’ve been dipping in and out of this scene for the past two days.
It started with the top pic and at the moment it looks like the bottom one.
I only rendered these three so far but I’ve had so many inbetween variants that I abandoned without rendering…

... and no dragons this time. cheese

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Posted: 30 July 2012 10:33 AM   [ Ignore ]   [ # 264 ]
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Beautiful renders, silverdali. TheSavage64, I like the one in the middle best.

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Posted: 30 July 2012 10:37 AM   [ Ignore ]   [ # 265 ]
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Horo - 30 July 2012 10:33 AM

Beautiful renders, silverdali.

I agree very nice silvervali

Horo - 30 July 2012 10:33 AM

TheSavage64, I like the one in the middle best.

Yes, I think the middle has got the atmosphere just about right. I was unsure about the goose though… May try the foreground and mooring on the middle one instead of the goose.

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Posted: 30 July 2012 10:38 AM   [ Ignore ]   [ # 266 ]
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The lower of the three for me.  I like the foreground “action”.  What I feel it needs though is a big fat fluffy volumetric cloud sitting in that expanse of sky.  Like this one…
 
Edit: this is what I’m working towards for my next tutorial - if I can get there in under fifteen minutes…

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Posted: 30 July 2012 10:41 AM   [ Ignore ]   [ # 267 ]
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I think a combo of the atmosphere of the 2nd and the forground of the 3rd would be good

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Posted: 30 July 2012 01:32 PM   [ Ignore ]   [ # 268 ]
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David Brinnen - 30 July 2012 10:38 AM

The lower of the three for me.  I like the foreground “action”.  What I feel it needs though is a big fat fluffy volumetric cloud sitting in that expanse of sky.  Like this one…

Yup, but that’s the difference between a 27 minute render and a 4 hour, 27 minute render… Not that I’m in a hurry or anything, just impatient.

Anyway, combining the two versions and making some slight tweaks, I get this;

 

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Posted: 30 July 2012 01:41 PM   [ Ignore ]   [ # 269 ]
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The above render took 12 minutes, you need a faster computer Dave!
 
Looking technically good, but I think you could be a bit more adventurous…  maybe experiment with more extremes of contrast?

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Posted: 30 July 2012 01:46 PM   [ Ignore ]   [ # 270 ]
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I like your sea David. very realistic.

TheSavage That looks good combined.

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