@chohole - thanks for making this one a sticky. Like David, I think I can tell your renders by looking at them. They all have a soft and pleasing atmosphere about them. Could go for book illustrations of fairy tales. Bryce 3D, wow, you were already good before I even knew there was something like a 3D program.
@cris333 - I also see “ghosting” on anaglyphs at times. It is usually where bright parts meet dark ones. It is a question of the filters. What I do in such cases, I stapple two pairs of goggles. The picture gets slightly darker and the red ghosts disappear.
The space scene is a bit difficult because the near things are very 3D looking and the backdrop is the illuminating HDRI. We would expect also some 3D effect.
@LordHardDriven - funny render with the plastic fish, I like it. Ah, so you were the lord of hard drives and hard driven with them. Thanks for your kind words. It is the spirit of “brycers” to help each other. I’ve learned a lot from the forums and still do.
@Nabou - thank you for sharing the result of your labour. It looks really nice.
@mermaid010 - we all started small. The aim is not to be the best, the aim is having fun. And Bryce IS fun. You may getting better acquainted by experimenting and save the tutorials for later. You can’t break anything, you know.
@David - thanks for that tutorial. It is worthwhile watching. I can only recommend it.
My aim was to make an unactractive city district. The buildings are from Stonemason’s Urban Future 4 (available at the DAZ Store). I had to rearrange them a bit. The train model was downloaded from Google Warehouse (yes LordHardDriven, I don’t do everything myself and also resort to models others have done).
The second one is the same, using the ALST+ (currently in the DAZ QA process). The name was added in post production to make it appear slightly in front of the picture.