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Show Us Your Bryce Renders!
Posted: 28 May 2012 02:50 PM   [ Ignore ]   [ # 16 ]
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chohole - 28 May 2012 03:11 AM

You need to click on the smilie you want to use. smile

Hi Chohole, I did do that so don’t know why it didn’t work, I’ll have another go. cool smirk

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Posted: 28 May 2012 02:50 PM   [ Ignore ]   [ # 17 ]
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JoAJ - 28 May 2012 02:50 PM
chohole - 28 May 2012 03:11 AM

You need to click on the smilie you want to use. smile

Hi Chohole, I did do that so don’t know why it didn’t work, I’ll have another go. cool smirk

  Well obviously it did work this time - strange!

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Posted: 28 May 2012 05:41 PM   [ Ignore ]   [ # 18 ]
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Szark - 27 May 2012 04:56 AM

Ok I will play. He one that I am especailly proud of done a while back in 7 Pro

The Heat effect done postwork which was fun trying to figure out how to achieve a reasonable result.

Szark, you talk about the heat effect, but personally, I’m more surprised to see Chromatic Aberration.  Congratulations on being the only other person I’ve seen on this forum who’s even bothered with Chromatic Aberration.  I think it’s a very important effect, and really helps make it work as a ‘photo’.  Bryce renders perfectly as a Raytracer, and that’s a problem if you want it to look as if it was shot through a real lens.  No lens is perfect, and nor should the render be if it’s to look like a photo.


Great stuff.

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Posted: 28 May 2012 05:42 PM   [ Ignore ]   [ # 19 ]
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I just quoted Szark in my previous post, but it hasn’t included the picture, duh!

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Posted: 28 May 2012 05:52 PM   [ Ignore ]   [ # 20 ]
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Thanks Kiwi and pumeco. I must say you sure have a good eye pumeco. Got a Chromatic Aberration removal plug-in for Gimp and just used negative values to create it. Took me ages to get the desired look. I have done 3 versions of the same image so far. wink

Also I must admit it was a tip from one of my fellow Dreamlight and Daz Forum member, Tugpsx. I like tips like that because it educated me on what Chromatic Aberration was, looking at Wikis and forums discussing and showing real examples. Yes I buzz off all this. LOL

Rashad you inspired me, with yoiur opening image, to return to an image I started two years ago and I have publiclly shown two versions both not good enough for me when I look back on them. When you see it you may remember it as you gave me Fill Cube Light advice for it.

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Posted: 29 May 2012 12:18 AM   [ Ignore ]   [ # 21 ]
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Szark - 28 May 2012 05:52 PM

Rashad you inspired me, with yoiur opening image, to return to an image I started two years ago and I have publiclly shown two versions both not good enough for me when I look back on them. When you see it you may remember it as you gave me Fill Cube Light advice for it.

I think I already remember the image. It was a cityscape with a nearby mountain range of sorts. The city was kind of in the valley. I suggested the 3D Fill bwecause Domes and IBl while great, were casting light from too far of a distance, making it hard to illuminate those surfaces which are hidden from the sky but still worthy of indirect bounced light from the environment. The 3d Fill does that quite well.

But in truth there are lots of possible light arrangements, all of them with benefits and drawbacks.

 

What I find interesting in your post is that it has been already 2 years since the last Bryce update. Hmm.

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Posted: 29 May 2012 12:55 AM   [ Ignore ]   [ # 22 ]
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The chromatic aberration looks quite natural with its violet and cyan fringes. Personally, I hate it and do a lot to fight it before it gets on the “film”. Afterwards, narrow notch filters are needed to get rid of those fringes. The heat effect looks very good.

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Posted: 29 May 2012 08:29 AM   [ Ignore ]   [ # 23 ]
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Szark - 28 May 2012 05:52 PM

Got a Chromatic Aberration removal plug-in for Gimp and just used negative values to create it. Took me ages to get the desired look.

The first time I got the idea was using a plugin called PTLens, which is a plugin designed for removal of lens artifacts.


What’s cool about PTLens is that they update it with data from actual lenses.  Of course the idea is that the processing is designed to counteract the lens artifacts, but that also means that if you apply these corrections to an image that is already perfect (a render), then the effect is opposite, it actually adds lens artifacts to an otherwise perfect image, making it look as if it was actually shot through whatever lens you choose as the lens you wanted to correct.  However, I don’t use it now unless it’s needed on an actual photo.  For renders, I prefer to create the effect manually which in turn, gives total control over the look.


Quick Manual Chromatic Aberration Tutorial:

1 - Split your image into RGB or CYMK channels
2 - Apply a moderate horizontal motion blur on one of the channels
3 - Reconstruct the channels and you’ll have a basic Chromatic Aberration effect


For anyone new to the effect, that’s a great way to get started without needing a plugin.  But once you try doing it manually, there are endless amounts of things that can be done to get better control over it.  It can be as easy or as advanced as you want it to be.  A more advanced technique is to use a Barrel or Fisheye distortion in gradually increasing amounts in each channel.  This not only gives a very prismatic, crystalline sort of quality, but gives you some lens distortion into the bargain.  I could go on and on about more and more advanced techniques, but anyone who tries this will automatically advance their grasp of things and figure them out anyway.


Basically though, it’s an important effect if you’re going for the look of a photograph.  Chromatic Aberration of the variety we are talking about here, is something that is consciously noticeable because we can actually see the fringing.  But there’s another type of Aberration that goes unnoticed, something people don’t talk about because they don’t know it’s there.  I’m not going into that because it would require a fairly long tutorial, but for me at least, it highlights the importance of using these effects on renders that are intended as photos.

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Posted: 29 May 2012 12:43 PM   [ Ignore ]   [ # 24 ]
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Bryce is an amazing and underestimated program with amazing abilities I am just beginning to learn about.  My Dinka / Rhino scene was made possible with a HDRI light probe - I think from Horo.


Sorry, had to remove your image, was breaking the forum formatting.  Max width at the moment is 800 pixels.

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Posted: 29 May 2012 12:53 PM   [ Ignore ]   [ # 25 ]
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I fully agree with Pumeco. The Chromatic Aberration as well as other effects like Lens Flare are essential. The purpose of many users is to create the look of a photo. All mediums have their signatures, and photos are no different. The errors indeed help. I am curious about the other forms of Chromatic Aberration Len is eluding to. There are several different types of scattering that can occur within a lens that can cause color shifting. There are also signatures specific to certain types of lenses, all very important for the ultimate fakery.

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Posted: 29 May 2012 12:55 PM   [ Ignore ]   [ # 26 ]
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Really nice work, Keryna! But i should advise you that until the resizing code is repaired they are requiring that all image uploads to the forums not exceed 800x800 because any larger will break the formatting for the page. You should resize immediately.

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Posted: 30 May 2012 02:56 AM   [ Ignore ]   [ # 27 ]
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” Bryce is an amazing and underestimated program with amazing abilities “.

You got that statement right keryna. Bryce is not just a landscaper, renderer or animation tool, Bryce is many things to many people. You have seen the renders by some very good brycers in this thread and that level of expertise is something to aspire towards.
But just to add something xtra to this thread here is bryce as a modeller.

Cheers
GG

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Posted: 30 May 2012 03:01 AM   [ Ignore ]   [ # 28 ]
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And because of the the 5 attachments only restriction heres a couple more

Cheers again
GG

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Posted: 30 May 2012 03:18 AM   [ Ignore ]   [ # 29 ]
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And a couple more.

Cheers
GG

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Posted: 30 May 2012 04:11 AM   [ Ignore ]   [ # 30 ]
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Some wonderful renders being posted…I am so jealous.


@Kiwi
I recently made an inquiry on the Forum as to modelling in Bryce, and having looked at your own work submitted here, it encourages me greatly to experiment.


Did you create every part - e.g. springs, bent pipes, cantilevers…etc., etc., - in Bryce, or, are you producing some parts in another ‘ware, and then importing them in? I do hope that it’s the former only, as I love your Moon-buggies (perhaps, they can be Mars-buggies, too), and would love to tackle one of them for a future project.


Well done again to all renderers.


Cheers
Jay

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