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Posted: 14 October 2012 03:57 PM   [ Ignore ]   [ # 1486 ]
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TheSavage64 - 14 October 2012 08:57 AM

I’ve been trying to get a feel of the countryside around here (the edge of Saddleworth Moor)

Here are two variations. I think the scenery is quite close but the lighting needs work.

What are your colour perspective settings? I use something like: RGB(5,7,9) or RGB(5,10,15) or RGB(9,16,25) or sometimes backward order of values for the sunsets.

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Posted: 14 October 2012 05:41 PM   [ Ignore ]   [ # 1487 ]
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dwsel_ - 14 October 2012 03:57 PM

What are your colour perspective settings? I use something like: RGB(5,7,9) or RGB(5,10,15) or RGB(9,16,25) or sometimes backward order of values for the sunsets.

In which bit?
The light is coming from HDRI, the sun and ambient bouncing around.

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Posted: 14 October 2012 05:50 PM   [ Ignore ]   [ # 1488 ]
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David Brinnen - 14 October 2012 09:06 AM

The scene looks good, Dave, very good.  The shadows of the clouds over the landscape is a nice touch.  The scale looks about right, but I feel that you are using too much haze to compensate for the dark underbelly of the clouds instead of offsetting this with ambient within the material.  They appear to be too high contrast in comparison with the ground.  Generally, to be realistic, clouds are rather grey things and darker tones will be found on the ground. In your examples the clouds at their darkest are almost as dark as their shadows and the dark patches of trees - which look excellent incidentally.  My advice, if you want it, is to reduce the haze and make the clouds more delicate.  I’d be happy to tinker with them for you if you wanted.  As per usual though, your work is pleasing to the eye.

Thanks David, I may do that.
When I add ambient, the edges of the clouds are losing all definition, same with reducing the haze.
Have played around with this all day and not got anywhere with it yet.
I could cheat and make the scene a lot smaller so the haze isn’t affecting the scenery so much I suppose, but having got the clouds and their shadows about right, I’d then have to alter the cloud material too to try and get something similar in scale.
Am putting it to one side now and I’ll try to get back to it sometime this coming week. smile

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Posted: 14 October 2012 10:05 PM   [ Ignore ]   [ # 1489 ]
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Horo - 14 October 2012 02:00 PM
Odaa - 14 October 2012 08:58 AM

Link to an image I did in another thread.  First successful import of a Genesis character to Bryce, and first time fiddling with the render settings.  Some postwork.

http://www.daz3d.com/index.php?&ACT=50&fid=4&aid=26310_0xIjHbr2gZAlNmQvsKCS&board_id=1

Good start. Keep it up. Congrats Horo it is some thing when that happens it took me ages to figure out Daz

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Posted: 14 October 2012 11:59 PM   [ Ignore ]   [ # 1490 ]
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Horo - 14 October 2012 01:58 PM

@IceScribe - I like your render with the lady on the tree. The leaves need some translucency - which increases render time dramatically - but the result is worth it. Rashad came first with this hint and he has posted free leaves here http://www.bryce5.com/details.php?image_id=2041 and
http://www.bryce5.com/details.php?image_id=2040


@Horo
Ah! Thank you! You pointed out those very plastic looking leaves. I guessed at glossy leaves for a rain forest foliage, those were kind of philodendron-y, but they looked worse when I tried to use a bump on them for the veins. The material is not a solid green but it appears that way on each leaf for this render. I did not even think to let them be translucent. Thank you for the links to Rashad’s tips for leaves and templates. I’m going to try his suggestions. The Bryce trees are very challenging.

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Posted: 15 October 2012 12:01 AM   [ Ignore ]   [ # 1491 ]
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@GussNemo
thank you for the comment on the woman and the birds. I was indeed concentrating on her expression, and not so much on the foliage, but in a render, I guess everything needs balance.

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Posted: 15 October 2012 12:42 AM   [ Ignore ]   [ # 1492 ]
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@IceScribe - yes, philodendron leaves have no translucency, they are a bit “leathery”.

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Posted: 15 October 2012 04:51 AM   [ Ignore ]   [ # 1493 ]
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It started with the texture of the wall. Then I thought a single wall is a bit boring and added the archway and the yard. Afterwards I changed the light to an evening mood and added the trees, of which you can hardly see anything, except the shadows. And in the end I added the thoughtful young man. Et voila suddenly I got an medieval scene (kind of).

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Posted: 15 October 2012 08:25 AM   [ Ignore ]   [ # 1494 ]
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Been playing with the MOP textures and my Kirin.  He looks more fiercesome now.

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Posted: 15 October 2012 11:16 AM   [ Ignore ]   [ # 1495 ]
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TheSavage64 - 14 October 2012 05:41 PM
dwsel_ - 14 October 2012 03:57 PM

What are your colour perspective settings? I use something like: RGB(5,7,9) or RGB(5,10,15) or RGB(9,16,25) or sometimes backward order of values for the sunsets.

In which bit?
The light is coming from HDRI, the sun and ambient bouncing around.

Here is where colour perspective is set, taking over from the default slightly bluish settings of the Bryce standard.

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that Bryce Tutorials Info and this Products made by Horo and myself and a link to my gallery at DAZ 3D

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Posted: 15 October 2012 01:04 PM   [ Ignore ]   [ # 1496 ]
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@electro:  Interesting how a scene can develop from a single object.  That’s a very nice scene.

@Chohole:  The creature definitely has fire in its eyes.  That is a really nice looking image.

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Posted: 15 October 2012 01:11 PM   [ Ignore ]   [ # 1497 ]
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@electro-elvis - I like the long shadows.

@chohole - very nice study in red.

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Posted: 15 October 2012 01:43 PM   [ Ignore ]   [ # 1498 ]
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While looking for another WIP I ran across this image, one of several I did when I first started using Bryce some time ago.  Comments gladly welcomed.

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Mountain_Blank_1_5_1.png
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If you constantly look backward, it’s guaranteed you’ll run into something on your forward journey.
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Posted: 15 October 2012 02:16 PM   [ Ignore ]   [ # 1499 ]
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Electro-elvis, the wall looks excellent, like Horo too like the long shadows, the work well with the scene and in particular the bump along the ground.  The lighting in general is also excellent.  All very good.

Pam, you are an indefatigable render machine!  This particular range of material effects came about - if it is the ones I’m thinking of - due to a lack of render power and needing to make up for not being able to have a large number of light-sources in scenes.  The broad specular highlight combined with the bumpy finish helps “describe” complex geometries - reminding me somewhat of wet clay.  Looking good on your Kirin - but I am unconvinced of his fiercesomeness.

Jamie, good contrast and colours, a nice if simple render.

Here, for a bit of fun I, since I’ve been doing some tests on volumetric light capture.  I took a little sinwave pattern from genetica, spherically mapped it around a couple of light sources and put those inside a hollow volumetric fog.  I then spherically mapped the inside of this fog.

I don’t know what I’m going to do with the spherical map, I think I like it as it is.

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that Bryce Tutorials Info and this Products made by Horo and myself and a link to my gallery at DAZ 3D

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Posted: 15 October 2012 02:29 PM   [ Ignore ]   [ # 1500 ]
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David Brinnen - 15 October 2012 11:16 AM
TheSavage64 - 14 October 2012 05:41 PM
dwsel_ - 14 October 2012 03:57 PM

What are your colour perspective settings? I use something like: RGB(5,7,9) or RGB(5,10,15) or RGB(9,16,25) or sometimes backward order of values for the sunsets.

In which bit?
The light is coming from HDRI, the sun and ambient bouncing around.

Here is where colour perspective is set, taking over from the default slightly bluish settings of the Bryce standard.

Thanks David, in that case, In my renders, it’s not even switched on. smile
What does it do, alter the overall colour balance or something?

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