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Show Us Your Bryce Renders!
Posted: 05 October 2012 04:27 AM   [ Ignore ]   [ # 1396 ]
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GussNemo - 04 October 2012 05:55 PM

David sent me a document entitled, The Science for CG v2, which I starting reading right off.  I only made it to page seven because something within those first seven pages related to the pull toy I’m working on.  The subject was diffuse brightness and diffuse saturation, and several colored tea pots were displayed as examples.  But the two black tea pot examples are the ones that caught my eye because it reminded me of the tires on my pull toy.

So I went back in and tweaked the color for the tires, first adding a bit of red, then green, then blue.  Red and green didn’t work, each gave the tire a red or greenish tent.  But just a touch of blue and the tire suddenly looked like a real tire.  The tires have more definition, they’re no longer black holes, reference to too much diffuse brightness, and the overall scene looks better.  I think.

Dwsel sent me a link to this document found in this thead http://forums.cgsociety.org/showthread.php?f=21&t=650761 - ‘Science of CG’ .  It makes for very interesting reading.  Well worth devoting a little bit of your time to while you render something in the background I reckon.

Ah… I can see I’ve fallen behind again, nice to see this thread so active, but also disconcerting when I think of what I might be missing as the forum is good at burring interesting things.

Rashad, thank you for your kind remarks.  Yes it is true also for Light Domes and 3D Fills.  Though, I am embarrassed to report, I’ve still yet to get around to testing those properly.  I got to the point of radial lights - what I thought would be a simple project - has turned into an almost bottomless pit.  The more I discover, the more I come to understand how little I really know.

Shaykall, the godrays I think should all point to a single point in space, as things stand they seem a bit higgledy-piggledy.  The caustics look good, but I think the pattern itself is covering too much area, it needs to be scaled down so it gives a better impression of scale perhaps?

IceScribe, if you have a computer powerful enough to take the strain, you might experiment with switching on True Ambience (and TA scatter correction) in the premium effects and see what it can do for your low level lighting environments.  I can’t make any promises that it will offer an easy solution, but your indoor render in particular would tempt me into testing this option.

Dave, nice work, I wasn’t sure the Collada importer was working properly.  I will have to have a look at this!

Pam, do your really have a render for every occasion?  I begin to suspect so…

Michael, your seahorse scene looks wonderful.  The material on the seahorse is stealing the scene.  It reminds me almost of one of the aliens out of the Abyss, with that electric blue.  Everything sits nicely in frame and the level of complexity and mixture of DOF nicely balanced one another.  On my monitor, it looks almost as if the nose of the creature is sticking half an inch out of the screen.  Most disconcertingly!  Do seahorses bite?

 

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Posted: 05 October 2012 06:06 AM   [ Ignore ]   [ # 1397 ]
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David Brinnen - 05 October 2012 04:27 AM

Dave, nice work, I wasn’t sure the Collada importer was working properly.  I will have to have a look at this!

Well it certainly is on the Mac, more complex models may need more tweaking (see the lifeboat render below which took a long time to get even to this point after importing from SketchUp)... but simple 3D text works 100% fine.

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RNLI-Lifeboat2.jpg
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Posted: 05 October 2012 06:48 AM   [ Ignore ]   [ # 1398 ]
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Well, lately I have been somewhat distracted and feeling particularly uninspired so I thought I would just play around with some bryce “doodles” as it were—abstracts.  I find at times they are good for quick and easy renders and they do get things flowing a bit easier for me at least.  These two were done with David’s technique Abstract Voids and turned out quite nicely.

They use TIR with rays set to 7 and one has the material set to fuzzy also, 16:9 aspect ratio at 1280x720 “720p” resolution suitable for desktop backgrounds.

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voidtest1.pngvoidtest1-fuzzy.png
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Posted: 05 October 2012 07:00 AM   [ Ignore ]   [ # 1399 ]
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The great thing about abstracts is that there are so many different ways to get interesting effects!  Here are some others I did yesterday using other techniques.  All are extremely simple scenes, the darker/greenish tinted one uses 3 spheres nested inside each other with a couple custom materials on all of them, the blue is the classic “mirror balls” technique though I did enable TIR at 6 rays on it, and the last is just an extreme closeup of a single sphere with a custom texture which gets its color from the sky settings.

I hope you enjoy!

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AbstractVortex.pngRevlectiveAbstract1.pngTatumAbstract.png
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Posted: 05 October 2012 10:40 AM   [ Ignore ]   [ # 1400 ]
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Not posted anything for a while been a bit busy, also sorry to say I have not commented on any members images either.
There are some amazing renders, they seem to get better and better.
just thought I’d post my latest attempt.
Carpenters chisels and wooden mallet. I seem to be stuck in still life mode at the minute.
Handles are made of 8 negative cylinders for the grooves, 1 positive cylinder for the main body, 1 negative torus for the pinched part of the main cylinder and 4 neutral torus’s for the rings at the pinched part, 1 cone and 2 more torus’s for the metal ring.
Wood texture is the same for the mallet and the floor. Negative cylinders were used for the dents in the wood on a positive mallet head.
Text from Elefont.
The text on the handles is not actually sitting on the bottom of the yellow grooves but is told to cast no shadows so it looks like it is.

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Posted: 05 October 2012 11:43 AM   [ Ignore ]   [ # 1401 ]
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GussNemo - 05 October 2012 12:12 AM

BTW, what was the issue you had with one of my earlier images?  I’m curious.

Back when you first shared the results of that tutorial I made the comment that it looked good and that the only thing wrong was the toys in the cart looked more real then the cart itself. (the cart had a kind of toonish quality to it) Now because of your adjustments they look equally real.

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Posted: 05 October 2012 07:40 PM   [ Ignore ]   [ # 1402 ]
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StuartB4 - 05 October 2012 10:40 AM

just thought I’d post my latest attempt.

Very nice… I can smell fresh cut wood. smile

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Posted: 06 October 2012 01:07 AM   [ Ignore ]   [ # 1403 ]
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@GreyMouser:  Those abstracts are really good.  I love the dynamics of the first two.  So much is going on it makes the eye look everywhere.

@Dave:  Thanks for the link.  That’s another area I’d like to learn some day.  Baby steps, I keep telling myself that.  I’m more pleased with those tires now, thanks to David, than at first.  A bit of blue worked wonders. 

@Stuart:  That image is so life like I feel as though I could pick up those tools and start using them.  The only question I had was which part of that work bench did the carpenter use to make that mallet? LOL

@Mark:  Actually, David made the change that lit up that pull toy.  And provided me information which let me give those tires a better look.  Had I not started reading that document David sent I wouldn’t have know the mistake I had made.  Which is also the same mistake I made with the wagon and hub colors.  Those three colors were overdriven, so they made things look wrong.  If you haven’t seen that document, go to that link David provided and download it.  I’ve got to get back to reading it, just don’t know when.

I’m in the process of going through some textures for a toy ball I’ll be placing in the background, what kid doesn’t have a toy ball somewhere?  Had a learning lessing doing that as well, again, thanks to David and this tutorial by Horo.  Most of it went over my head, but it helped a bit to understand why one texture I made wasn’t displaying properly.  Now if I can only remember that little fact.

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Posted: 06 October 2012 05:48 AM   [ Ignore ]   [ # 1404 ]
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@GussNemo - Thanks gussnemo, It was one of the legs, the bench is now a tripod. smile

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Posted: 06 October 2012 11:27 AM   [ Ignore ]   [ # 1405 ]
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This thread grows quickly. Really great renders around.

I played a bit around with abstract backgrounds. All bryce 7.1 Pro except the writing, that’s photoshop and the woman of course (that’s DAZ)

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Posted: 06 October 2012 11:53 AM   [ Ignore ]   [ # 1406 ]
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IceScribe - 02 October 2012 03:04 PM

Got the Ken Gilliland Pelicans loaded and ready to go. Here is my first effort testing out sending to Bryce (from DAZ3) and then using Duplicate and tilting the object pelicans slightly. I like the way they turned out. Can’t get too much “closer” for the whole bird. It shows the construction a bit more obviously. Cropped but otherwise as renedered.

Really nice render!  Looks like a good candidate for my annual contest

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Posted: 06 October 2012 10:57 PM   [ Ignore ]   [ # 1407 ]
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Someone on another site I visit asked if background in a Bryce image can be rendered transparent.  Kind of hard to shrug ones shoulders online, but I did.  Not knowing whether or not it could I went into the MatLab and beginning playing around.  I never got a transparent background but I did get this rather interesting render.  Looks like I’ve something else to experiment on.

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Wagon_Box_and_Wheels_24_m6.png
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Posted: 07 October 2012 01:39 AM   [ Ignore ]   [ # 1408 ]
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TheSavage64 - 05 October 2012 06:06 AM
David Brinnen - 05 October 2012 04:27 AM

Dave, nice work, I wasn’t sure the Collada importer was working properly.  I will have to have a look at this!

Well it certainly is on the Mac, more complex models may need more tweaking (see the lifeboat render below which took a long time to get even to this point after importing from SketchUp)... but simple 3D text works 100% fine.

Collada importer works also in the PC. The train http://www.bryce5.com/details.php?image_id=5097
and http://www.bryce5.com/details.php?image_id=4345 is from the Google Warehouse.

The boats look quite dramatic in the rough sea. The rain came out not bad,it is always difficult to get the brightness right. By the way, photographing rain is also not easy.

 

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Posted: 07 October 2012 01:40 AM   [ Ignore ]   [ # 1409 ]
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GreyMouser69 - 05 October 2012 06:48 AM

Well, lately I have been somewhat distracted and feeling particularly uninspired so I thought I would just play around with some bryce “doodles” as it were—abstracts.  I find at times they are good for quick and easy renders and they do get things flowing a bit easier for me at least.  These two were done with David’s technique Abstract Voids and turned out quite nicely.

They use TIR with rays set to 7 and one has the material set to fuzzy also, 16:9 aspect ratio at 1280x720 “720p” resolution suitable for desktop backgrounds.

The abstracts look great.

GreyMouser69 - 05 October 2012 07:00 AM

The great thing about abstracts is that there are so many different ways to get interesting effects!  Here are some others I did yesterday using other techniques.  All are extremely simple scenes, the darker/greenish tinted one uses 3 spheres nested inside each other with a couple custom materials on all of them, the blue is the classic “mirror balls” technique though I did enable TIR at 6 rays on it, and the last is just an extreme closeup of a single sphere with a custom texture which gets its color from the sky settings.

I hope you enjoy!

There is no limit to the possibilities for abstracts in Bryce. It is great fun to make and behold them. The third one in the second set is my favorite.

 

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Posted: 07 October 2012 01:41 AM   [ Ignore ]   [ # 1410 ]
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@StuartB4 - tools look really great. With those tools, working with wood will be a pleasure.

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