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Posted: 04 October 2012 11:14 AM   [ Ignore ]   [ # 1381 ]
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Odaa - 02 October 2012 08:30 PM

Here’s the version of the Viking ship image using Horo’s suggestions.

I think it looks better though the water has still a bit of a massive look. Maybe it’s the camera angle. There are waters that do look rather solid. And then, there is always the question what the artist was after.

 

 

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Posted: 04 October 2012 11:15 AM   [ Ignore ]   [ # 1382 ]
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Tyonn - 03 October 2012 01:05 AM

Well, Here’s my second render. I changed it up some from my original look. I’m taking a big chance putting it in here. Please go easy on me lol. But if there’s anything it needs to make it better, please let me know.

Thanks in Advance.

Looks better than the fist, me thinks.

 

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Posted: 04 October 2012 11:16 AM   [ Ignore ]   [ # 1383 ]
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shaykall - 03 October 2012 05:13 AM

Here are my attempts at an underwater scene, I followed David Brinnen’s tutorial on caustics, not quite what I envisioned, couldn’t get the misty effect, and the godrays the second one is without the godrays .
(I made a mistake and have another post somewhere but cannot find it to delete it)

Good job on the underwater scenes. Caustics visible on the ground seem a bit large to my eyes. They may look better if the mesh was smaller.

The godrays on the first picture ought to originate at one spot. Underwater scenes are not easiest to get right and you’ve got very near.

 

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Posted: 04 October 2012 11:16 AM   [ Ignore ]   [ # 1384 ]
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M1chaelFrank - 04 October 2012 09:57 AM

Here’s my latest little seahorse-dragon.


Ah, he is a sweet little Seahorse.

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Posted: 04 October 2012 11:17 AM   [ Ignore ]   [ # 1385 ]
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chohole - 03 October 2012 04:43 PM

I got a bit muddled up in this Halloween render, or else Zombie Rudolph was making an early appearance.

The green ghosties look sweet.


@David - the first three look great, the fourth also but the red and orange somehow clash - though the idea is great.


@GussNemo - great improvement on the toy cart but then, you got a little help. You know now how it’s done.

 

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Posted: 04 October 2012 11:20 AM   [ Ignore ]   [ # 1386 ]
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Horo - 04 October 2012 11:08 AM
M1chaelFrank - 02 October 2012 10:05 AM

Although I’ve been around the block a few times, I’ve just discovered this thread…  there are some really great images here, and quite a lot of nice conversation.  I’m a little less active here than I was before, simply because I’m a bit more tied up elsewhere…  I don’t remember if I’ve posted this image anywhere before, so I thought I’d give it a go.  The final size of this piece is about 20"x24.”  There’s less post-work and compositing here than you would think.  All the models are my own.  The cumulative render time was about 125 hours.  (Some of you may think that’s a lot of time, but I render everything at the maximum size possible, in order to print larger, higher quality images.)  You can also find a version of this image in the latest edition of Photoshop Creative.

Great fairy tale image, great colours. There is a real part, nevertheless there is a lot for the beholder’s imagination to make up.

The first dragon has a wood-like appearance. There is the fence and the scene fades into the fog at right. The second one leaves a more mystic impression on me, the sky colour underlines this impression.

The seahorse dragon looks amazing.

Thanks very much, Horo, I really appreciate your comments!

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Posted: 04 October 2012 11:20 AM   [ Ignore ]   [ # 1387 ]
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chohole - 04 October 2012 11:16 AM
M1chaelFrank - 04 October 2012 09:57 AM

Here’s my latest little seahorse-dragon.


Ah, he is a sweet little Seahorse.

Thanks very much!

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Posted: 04 October 2012 05:55 PM   [ Ignore ]   [ # 1388 ]
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@shaykall:  I like both of those renders, though the light rays in the first would be much more softer I think.  The near shark looks really good but I wonder if its color shouldn’t be a bit more somber.  To my eyes, that shark isn’t in the water but sets outside the scene.  Still, I like the overall look.

@Dave:  Those two are really great.  I especially like the doll in the first one.  Is that something you created or obtained elsewhere?  Those letters also turned out well.  I’ve used Sketchup but not for making words.

@Ice:  Love those owls.  With all in both scenes, they seem right at home.  Also like the portal image.  With many import from DAZ Studio I may have to give it a try sometime.  If for no other reason than to show David Vicky does have other outfits. LOL

@chohole:  I really like the zombie Rudolph.  It looks like it has mischief on it mind.

@M1chael:  Had I not seen nature programs which dealt with undersea life, I wouldn’t have know that was a rendered image.  That seahorse is marvelous.  Though I did sense an DOF in front of the seahorse.  Is it actually there, was it planned?  Perhaps I just need to clean my glasses. wink

David sent me a document entitled, The Science for CG v2, which I starting reading right off.  I only made it to page seven because something within those first seven pages related to the pull toy I’m working on.  The subject was diffuse brightness and diffuse saturation, and several colored tea pots were displayed as examples.  But the two black tea pot examples are the ones that caught my eye because it reminded me of the tires on my pull toy.

So I went back in and tweaked the color for the tires, first adding a bit of red, then green, then blue.  Red and green didn’t work, each gave the tire a red or greenish tent.  But just a touch of blue and the tire suddenly looked like a real tire.  The tires have more definition, they’re no longer black holes, reference to too much diffuse brightness, and the overall scene looks better.  I think.


Edit:  Updated image after boo-boo was pointed out.

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Posted: 04 October 2012 06:26 PM   [ Ignore ]   [ # 1389 ]
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Guss, thanks for the nice comment.
@M1chael:  Had I not seen nature programs which dealt with undersea life, I wouldn’t have know that was a rendered image.  That seahorse is marvelous.  Though I did sense an DOF in front of the seahorse.  Is it actually there, was it planned?  Perhaps I just need to clean my glasses.

Regarding depth of field: A camera lens with a long focal length (or a telephoto) will likely blur both the background and the foreground at the same time, especially with a wide aperture setting.  I’m keeping this idea in mind when rendering, so as to approximate a proper lens effect.  In my photography days I exclusively used 8x10 view cameras, and was able to achieve a multitude of effects my merely manipulating the focus, and the front and back planes.  I find these effects “translating” easily into my 3D work.

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Posted: 04 October 2012 07:40 PM   [ Ignore ]   [ # 1390 ]
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shaykall - 03 October 2012 05:13 AM

Here are my attempts at an underwater scene, I followed David Brinnen’s tutorial on caustics, not quite what I envisioned, couldn’t get the misty effect, and the godrays the second one is without the godrays .
(I made a mistake and have another post somewhere but cannot find it to delete it)

I like the one without the Godrays because it looks more realistic. At depths deep enough to swallow that ship I doubt Godrays would penetrate that far. Although speaking of that ship and reality, sunken ships rarely still have sails that are fully intact and looking like they’re still filled with wind.

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Posted: 04 October 2012 07:46 PM   [ Ignore ]   [ # 1391 ]
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GussNemo - 04 October 2012 05:55 PM

@shaykall:  I like both of those renders, though the light rays in the first would be much more softer I think.  The near shark looks really good but I wonder if its color shouldn’t be a bit more somber.  To my eyes, that shark isn’t in the water but sets outside the scene.  Still, I like the overall look.

@Dave:  Those two are really great.  I especially like the doll in the first one.  Is that something you created or obtained elsewhere?  Those letters also turned out well.  I’ve used Sketchup but not for making words.

@Ice:  Love those owls.  With all in both scenes, they seem right at home.  Also like the portal image.  With many import from DAZ Studio I may have to give it a try sometime.  If for no other reason than to show David Vicky does have other outfits. LOL

@chohole:  I really like the zombie Rudolph.  It looks like it has mischief on it mind.

@M1chael:  Had I not seen nature programs which dealt with undersea life, I wouldn’t have know that was a rendered image.  That seahorse is marvelous.  Though I did sense an DOF in front of the seahorse.  Is it actually there, was it planned?  Perhaps I just need to clean my glasses. wink

David sent me a document entitled, The Science for CG v2, which I starting reading right off.  I only made it to page seven because something within those first seven pages related to the pull toy I’m working on.  The subject was diffuse brightness and diffuse saturation, and several colored tea pots were displayed as examples.  But the two black tea pot examples are the ones that caught my eye because it reminded me of the tires on my pull toy.

So I went back in and tweaked the color for the tires, first adding a bit of red, then green, then blue.  Red and green didn’t work, each gave the tire a red or greenish tent.  But just a touch of blue and the tire suddenly looked like a real tire.  The tires have more definition, they’re no longer black holes, reference to too much diffuse brightness, and the overall scene looks better.  I think.

Well whatever you did it fixed the one problem I had with one of your earlier versions. Now the cart looks about as real as the contents. smile

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Posted: 05 October 2012 12:12 AM   [ Ignore ]   [ # 1392 ]
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@M1chael:  Ah, I see now.  I do like the affects that consideration produces.

@Mark:  I actually did a couple of things, after reading the first seven pages of the document David sent me.  The first thing I did was to adjust the black color for the tires.  As I said in my last post, a section in that document talked about diffuse brightness.  And if it was set too high the object became a black hole, which means the object becomes unrecognizable.  They showed another example where the diffuse brightness was turned down, which then allowed the object to be discernible again.

If you compare the tires of the earlier images with my latest image you’ll see that by setting the black color more towards blue those tire now pop.  I was still having an issue with the tire rims, and tweaked those a bit more until I felt they fit the tires better.  Of course once I tweaked the rims, I had to tweak the tires.  But I think they look a lot better all around.  Oh, and one of the rattles wasn’t resting against one of the blocks, so I rotated it a bit.

BTW, what was the issue you had with one of my earlier images?  I’m curious.

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Posted: 05 October 2012 01:53 AM   [ Ignore ]   [ # 1393 ]
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Thought I would add a pic I have done using Bryce.
I have been working on the HDRI imaging through the skybox to try and get a nice background.


http://fc09.deviantart.net/fs71/f/2012/268/a/8/going_dark_1_by_adepenguin-d5fuc21.jpg

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Posted: 05 October 2012 03:56 AM   [ Ignore ]   [ # 1394 ]
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GussNemo - 04 October 2012 05:55 PM

@Dave:  Those two are really great.

Thanks. smile

GussNemo - 04 October 2012 05:55 PM

I especially like the doll in the first one.  Is that something you created or obtained elsewhere?

It’s a wonderful (and free) Poser model, can be downloaded here: Samedi Doll

GussNemo - 04 October 2012 05:55 PM

I’ve used Sketchup but not for making words.

SketchUp comes in handy for all sorts of things, not least the immense amount (millions) of free models, most of which can be transferred easily into Bryce without much tweaking once they are there.

Those tyres look a lot better now you’ve got some detail back into them… well done.

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Posted: 05 October 2012 04:11 AM   [ Ignore ]   [ # 1395 ]
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Horo - 04 October 2012 11:09 AM

The unhappy Halloween is great. Just the lantern looks flat, but you’ve discovered that already. The second one does look better but I would expect the pumpkin to be hollow. Perhaps it is, but it is not obvious.

Yes the lantern has been (and continues to be) a problem.
It must just be a case of getting the balance if internal and external lights set to the right balance.

The Pumpkin is hollow (the original model I used was just a pumpkin, I cut the face out of it using negative shapes.
I then placed a radial light inside it (like you would with a real pumpkin lantern).
The result was that it cast the nice spooky shaped light you see in front of it, but the exterior of the pumpkin was way too dark.
So I set it’s material transparency to 1.5 just so the skin would glow a bit, this has almost the same effect as setting the ambient up and robbed the outer skin of a lot of it’s detail, so I then had to place another light on the outside to bring the highlights of it’s skin detail in.
Finally I added another light inside set to only include the floor plane so it would light the floor surrounding it a bit more.

It’s still not right and I gave up on it yesterday as I felt everything I did to it wasn’t getting any closer and wondered if maybe the lighting set up was too complicated. Thinking I may go and re watch David’s Red Hot Poker tutorial again as that’s really a similar effect to the one I’m trying to achieve.

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