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Show Us Your Bryce Renders!
Posted: 01 October 2012 09:37 PM   [ Ignore ]   [ # 1336 ]
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@ David Brinnen thanks for the comment on my image mean street .......... the car…....... coming from you is a compliment and i would love to see the gallery up and running shame there is none

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Posted: 01 October 2012 09:40 PM   [ Ignore ]   [ # 1337 ]
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David Brinnen - 30 September 2012 03:28 AM

Ah… a few days out of the office and the website stops talking to me and and I’m up to my ears in emails.

Right, OK, looking backwards…

Horo, good suggestion about using the plop render.  You know, I rarely think to use it to generate the final image.  I just usually let the computer grind it out.  Must be OCD.  It just doesn’t feel right doing it that way.

Mark (LHD), did you notice that I popped up five video tutorials of Horo’s yesterday?

IBL-Advanced: Backdrop Sharpness, DOF and Saturation - by Horo Wernli
Projecting Light - by Horo Wernli
Tiling Objects - by Horo Wernli
Tiling Pictures (on a single object) - by Horo Wernli
Torus - by Horo Wernli

That should keep you out of mischief for a five minutes!

Jamie (GN), the modelling and materialling is really coming along, if you ever fancy it, if you send it over to me I’ll have a go at lighting it for you with right fancy lighting.

Odaa, you’ve tackled a tricky subject and it has come out well.  Sea water is very difficult.  Here in my neck of the woods, I have the North Sea, once photographed, looks very often like it has been carved from a block of dark wet slate.  http://www.youtube.com/watch?v=7vYfHuKi_-U&list=UUiWOMSuuIoUPGO4S0wAr67g&index=2&feature=plcp  not much transparency effect evident, but mostly reflection and specular response.

Dave (TS64), Those clouds look excellent and blend with the sky perfectly.  To change the impression of scale, experiment with lowering the fuzzy factor to give better edge definition - the cost of this will be increasing the quality still further to hide banding.

Dan, thank you, I worry sometimes I might be boring you with the endless incremental changes that I feel are improving the scene, but in the end, are not really changing the scene.  If I were as enthusiast about modelling as I was about lighting and materials, I’d come up with a better subject.

Canyonmanterry, good work with the mirrors, in some ways, I like the simple but effective scenes better because it allows the artist to really concentrate on fine tuning a limited number of light and material options.  Complex scenes overwhelm me and I find myself compromised because I just don’t have the time to modify every single element to suit my lighting idea.

Erich (@), For me the light on the walls is the real star of both your images.  The patterns in them are fascinating, half brickwork, half organic (vertebrae?).  Fantastic!

Tornado, great scene, I think there is still more potential to experiment with the lighting in this scene, the clouds maybe have a little too much ambient response and it looks like the ground and the buildings are slightly aglow.  If you want to play with the lighting, I recommend starting from scratch, get to a point where when you hit render you get perfect blackness and build your way up from there.  Don’t worry too much about the clouds for now I would say, sort the lighting out first and add the clouds as the last thing.  If you need them modifying and I’ve got the time I’ll happily look into that.

Silverdali, the reflection of the car looks almost surreal (maybe the clue here was in your name, but it put me in mind of melting clocks)  The light, colour and composition are spot on.  It belongs in the Bryce gallery for sure, if only there was one…

Ah… finally, I think I have caught up with myself.  OK, I will throw in a car render for good measure.  The car from TurboSquid, Vicky as per… from DS complete with her limited wardrobe (yes I know, I know, but who has the time to learn everything about every piece of software they own?).

@David Brinnen the image is spanking your perspective is excellent gotta love the girl and the car, i feel its a little light on more contrast maybe ??? your are the expert you know what i mean lol

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Posted: 01 October 2012 09:45 PM   [ Ignore ]   [ # 1338 ]
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Jamahoney - 30 September 2012 03:03 PM

Just don’t mess with me…;)

Title: “No Angel”

a lot of work has gone into your image fab creation Jamahoney

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Posted: 02 October 2012 01:04 AM   [ Ignore ]   [ # 1339 ]
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@Dave:  I personally like both of the ship images.  Rain that heavy would obscure something just like that, even if the clouds didn’t look like they could produce that much rain.  I’ve even seen rain literally walk down a street.  The second reminds me of after a real hard down pour.  And the skulls, marvelous.  DOF looks real good, as does the lighting.

@Jon-3D:  Those two images really are good.  I love the detail and how the shadow affects the second one.  Best I can really say is, wow.  Nice job.

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Posted: 02 October 2012 03:42 AM   [ Ignore ]   [ # 1340 ]
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Silvedali…many thanks…it’s amazing what Bryce’s ‘multi-replicate’ can do to spitfire wings..heheee smile

Love your ‘mean streets’ render, and really meant to comment. Very original, though!

Jay

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Posted: 02 October 2012 07:32 AM   [ Ignore ]   [ # 1341 ]
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Man this thread moves so fast…trying to respond to the comments on my Viking ship image.

Canyonmanterry: thanks for the tip on the bow wave, I will have to keep that in mind.

Horo: Thanks for the tip on the water; the material’s existing settings were pretty close to that, but I changed them to what you recommended and didn’t see a huge difference (may just be due to the lighting conditions and the fact that the horizon? plane isn’t that far under the water.)  I will try and post the rerender later today and see others think of it.

David: I’m glad you liked!  That was the kind of water I had in mind smile

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Posted: 02 October 2012 10:05 AM   [ Ignore ]   [ # 1342 ]
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Although I’ve been around the block a few times, I’ve just discovered this thread…  there are some really great images here, and quite a lot of nice conversation.  I’m a little less active here than I was before, simply because I’m a bit more tied up elsewhere…  I don’t remember if I’ve posted this image anywhere before, so I thought I’d give it a go.  The final size of this piece is about 20"x24.”  There’s less post-work and compositing here than you would think.  All the models are my own.  The cumulative render time was about 125 hours.  (Some of you may think that’s a lot of time, but I render everything at the maximum size possible, in order to print larger, higher quality images.)  You can also find a version of this image in the latest edition of Photoshop Creative.

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Posted: 02 October 2012 11:02 AM   [ Ignore ]   [ # 1343 ]
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M1chaelFrank. Mmmmm…lovely piece of work…class of its own really. Those are the strangest orchids I’ve ever seen smile

Jay

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Posted: 02 October 2012 11:04 AM   [ Ignore ]   [ # 1344 ]
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Jamahoney - 02 October 2012 11:02 AM

M1chaelFrank. Mmmmm…lovely piece of work…class of its own really. Those are the strangest orchids I’ve ever seen smile

Jay

Thanks very much, glad you like it!

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Posted: 02 October 2012 01:11 PM   [ Ignore ]   [ # 1345 ]
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@M1chael:  That is a very unique image.  Except, where are the pixies?  It’s a very find job.

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Posted: 02 October 2012 01:35 PM   [ Ignore ]   [ # 1346 ]
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GussNemo - 02 October 2012 01:11 PM

@M1chael:  That is a very unique image.  Except, where are the pixies?  It’s a very find job.

Thanks!  I believe the pixies are away, thieving acorns from the rabbits.

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Posted: 02 October 2012 02:06 PM   [ Ignore ]   [ # 1347 ]
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Are you going to post your dragons over here as well Michael ?

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Posted: 02 October 2012 02:09 PM   [ Ignore ]   [ # 1348 ]
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M1chaelFrank - 02 October 2012 10:05 AM

Although I’ve been around the block a few times, I’ve just discovered this thread…  there are some really great images here, and quite a lot of nice conversation.  I’m a little less active here than I was before, simply because I’m a bit more tied up elsewhere…  I don’t remember if I’ve posted this image anywhere before, so I thought I’d give it a go.  The final size of this piece is about 20"x24.”  There’s less post-work and compositing here than you would think.  All the models are my own.  The cumulative render time was about 125 hours.  (Some of you may think that’s a lot of time, but I render everything at the maximum size possible, in order to print larger, higher quality images.)  You can also find a version of this image in the latest edition of Photoshop Creative.

Impressive modeling work and an impressive image to showcase them in.

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Posted: 02 October 2012 02:16 PM   [ Ignore ]   [ # 1349 ]
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chohole - 02 October 2012 02:06 PM

Are you going to post your dragons over here as well Michael ?

Yes, I think I will…

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Posted: 02 October 2012 02:16 PM   [ Ignore ]   [ # 1350 ]
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LordHardDriven - 02 October 2012 02:09 PM
M1chaelFrank - 02 October 2012 10:05 AM

Although I’ve been around the block a few times, I’ve just discovered this thread…  there are some really great images here, and quite a lot of nice conversation.  I’m a little less active here than I was before, simply because I’m a bit more tied up elsewhere…  I don’t remember if I’ve posted this image anywhere before, so I thought I’d give it a go.  The final size of this piece is about 20"x24.”  There’s less post-work and compositing here than you would think.  All the models are my own.  The cumulative render time was about 125 hours.  (Some of you may think that’s a lot of time, but I render everything at the maximum size possible, in order to print larger, higher quality images.)  You can also find a version of this image in the latest edition of Photoshop Creative.

Impressive modeling work and an impressive image to showcase them in.

Thank you!

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