Ah… a few days out of the office and the website stops talking to me and and I’m up to my ears in emails.
Right, OK, looking backwards…
Horo, good suggestion about using the plop render. You know, I rarely think to use it to generate the final image. I just usually let the computer grind it out. Must be OCD. It just doesn’t feel right doing it that way.
Mark (LHD), did you notice that I popped up five video tutorials of Horo’s yesterday?
That should keep you out of mischief for a five minutes!
Why yes, yes I did notice them, now I have 5 more tutorials to add to the huge and ever growing list of tutorials found here, at your tutorial site and on your DVD and then now I hear you’re working on another DVD? I’ll be on my third reincarnation by the time I finish all these. Thanks though.
@David: That is a tempting offer, but then what would I learn? Except, maybe, “give it to David, he can do it.”
I’m going to go back through the lighting tutorials and try to glean knowledge this time through.
@Dave: Thanks for the advice, I will try it that way and see how things turn out. Forgot about setting render qualities. So much to learn, so much to forget.
@David: That is a tempting offer, but then what would I learn? Except, maybe, “give it to David, he can do it.”
I’m going to go back through the lighting tutorials and try to glean knowledge this time through.
@Dave: Thanks for the advice, I will try it that way and see how things turn out. Forgot about setting render qualities. So much to learn, so much to forget.
Well, what I usually do is send people a video along with the file to show how it is set up.
Just for laughs I set the cloud material to 15 on the quality/speed to get rid of the banding and set the render to 1:1 in document set up, then switched to Premium at 16RPP… with none of the extra Premium options switched on and with the Max Ray Depth set down at 3, the estimation after the first pass was 22 hours, 5 minutes and 13 seconds.
Well, quality needs time I actually meant that you do not increase the quality for the clouds, just render premium for the rigging. The few places with the banding in the clouds could be tried at higher quality with only plop rendering those small parts. But as I said, sometimes Premium is faster, but only sometimes.
Two images done for a magazine article about the sarcophagus of the Egyptian Pharaoh Menkaure. Mostly done in Bryce but with some elements imported from Hexagon. The object of the article was to clarify the ingenious locking mechanism and my reconstruction of the probable decoration used. The real sarcophagus was lost at sea in the 19th century on its way to the UK so no photographs exist.
Sadly since doing this particular illustration my old Mac failed and as I now have a new Mac running Mountain Lion I am unable to use Bryce so cannot access this file of any other of my archaeological illustrations and reconstructions.
Thanks chaps. My concern was that the ship in the first one was lighter than the clouds behind it.
The two rain layers I added altered the background quite significantly. I did try to make the ship darker but then it looked wrong against the ocean it was sitting in, which would have meant making the ocean darker too, then it would have lost a lot if it’s detail.
Anyway, I sometimes have a short attention span, so today I’ve gone back to just setting up some lighting.
I used the Soto Expressive Skull (free from Share CG) that I had imported from Poser for the guitar knobs.
The lighting is supplied by one of Horo’s Bryce content HDRIs and two radials (one white and one blue.
The specular on the skulls gives the yellow and green colours.