Tri-ax rigging puzzle
Hi all :-)
With Richard's help I rigged my first home-made figure and it works just great.
For my next one, I thought I could save some work by altering the milbaby to a merchild by deleting the legs and replacing with a tail.
Imported the figure into Hexagon and kept all the groups, did the tail and cut it into groups. Opened the FST as tri-ax did the hierachy, created and set the bones. All working fine, but when it comes to allocating weights, I can't expand the selection to smooth between groups - it is as if each face group is discrete and the mesh is not welded. There is no option in the FST to weld to parent, as there is in the legacy FST.
Is there some way I can get around this, or must I weld the figure into one in Hexagon, then re-do the grouping in DS and re-do the rigging from scratch.
I tried doing the legacy rigging, but the weighting is such a pain after getting used to tri-ax.