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Having a bad elven hair day
Posted: 26 August 2012 10:04 PM   [ Ignore ]
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There seems to be an anomoly with the elven hair for genesis in which a gray triangle appears on his head when rendering certain poses of certain animations.  I’ve attached 2 examples of what I’m seeing.  Most frames are Ok, just certain ones have this issue.  I’ve removed everything else from the scene (clothing, props).  So its just genesis with a few simple morphs on the ears/face/head/body, and the elven hair, which has no morphs.  I think it may only be happening when rendering an image series.  I haven’t seen it yet on stills.  Hoping someone can give me some kind of direction, cause I have no idea why this is happening.  Just doing stills is not an option.

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genesisEhair3.pnggenEhair3.png
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Posted: 27 August 2012 07:36 AM   [ Ignore ]   [ # 1 ]
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Looks like a handle to me. I don’t have the product so I don’t know if it has a “Hide Handle” preset. If it doesn’t select the hair and look in the surfaces pane and see if the handle is referenced and set the Opacity to 0% to hide the thing. smile

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Posted: 31 August 2012 11:13 PM   [ Ignore ]   [ # 2 ]
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Thank you for your reply.  I did not see anything called ‘hide handle’ anywhere.  I looked at the surfaces tab for anything referring to a handle, but did not see anything there either.  However, I did a lot of trial and error on the surfaces tab with the different material zones.  It would appear that the material zone named ‘Braid 1’ is where the problem is.  I put the opacity to 0 for this material zone, and I haven’t seen the problem since.  The hair still looks good without that zone, so for me this is an acceptable workaround.

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