cridgit - 30 October 2012 05:24 PM
DavidGB - 30 October 2012 12:38 PM
Question:
On the People Pack store page, in the description itt says: “...all the DAZ human figures including generation 2…”, but in the What’s Included & Features, the only generation 2 figures mentioned are “Stephanie, Millenium Girls and Millenium Boys”. Are Genesis to/from Michael and Victoria included? (M2 and V2 being the same as Michael and Victoria as far as posing and pose conversions go as they are just Michael and Victoria with some added morphs.)
Hi David
That is correct, there is a popup image that shows the supported figures. Michael 1 and Victoria 1 are not included because I hadn’t expected anybody would need pose transfers for gen 1, and I hadn’t included M2 or V2 simply because I couldn’t find them in the store. I assumed the Michael and Victoria figures had evolved from V1 to V3 (I haven’t been around that long).
Michael and Victoria (now M1 and V1, but didn’t originally have numbers) were the original figures. Unlike gen3 figures onward, they shared nothing with each other - they were completely different meshes from each other, Victoria’s mesh (coming first) was designed only to have polys in the right place for typical ‘female’ morphs, like big hips, big breasts, tiny waist. Micahel’s was designed quite differently to have polys in the right place for muscles. They have quite different rigs, as well as proportions, and do not take each other’s poses at all well.
Michael 2 and Victoria 2 were not new figures at all. The only differences between M1 and M2, aand V1 and V2 were that M2 and V2 came with assorted body and head morphs, whereas V1 and M1 only came with some expression morphs. As they are the same figures with regards, to mesh and rig, there is no difference between poses for m1 and m2, and between poses for V1 and V2. Do one and you have done both.
Stephanie (which came along with M2 and V2, so there is just ‘Stephanie’, then later Steph petite 3: there’s no Stephanie 1 and Stephanie 2) was something a bit different, and the relationship between her and Victoria 1/2 is quite different from the difference between S3 and V3, S4 and V4 and S5 and V5. As I said above, Michael had a mesh with polys arranged for muscle morphs, but Victoria didn’t. When DAZ found there was a desire for a female figure that could have muscles, they caame up with Stephanie. Stephanie is Michael 1/2’s mesh, reshaped to be the size and proportions of Victoria 1/2, and using Victoria 1/2’s rig. So she’s not a smaller girl. like S3, 4 and 5 - she’s the same size and shape as Victoria 1 and 2. But because she uses a reshaped michael mesh, she has the polys for muscle morphs, which she caame with. The result is that Stephanie uses Victoria 1 or 2 poses, and Victoria 1 or 2 clothes (leaving aside that the clothes may not support the Stephanie morphs), but she can’t use Victoria 1 or 2 textures ot morphs (but rather can use M2’s maps or morphs). So whereas the Steph Vickie relationship since Steph Petitie 3 has been that Steph is the little girl, with th original Steph she was as tall as Vickie and was the I-can-turn-into-She-Hulk girl.
In fact, Stephanie, using reshaped Michael 1/2 mesh, is the beginning of the unimesh idea, which then went forward with V3 and M3 using the same mesh as each other. Stephanie actually has the kind of relationship with Michael 1 and 2 that V3 later had with M3, whereas V1/V2 didn’t have that kind of relationship with M1/M2 at all.
V3 and M3 were the product of a completely new unimesh, with completely new rigs. They are in no way simple developments from Stephanie and M1/M2 (let alone V1/V2) moved to V3/M3. V3 and M3 are quite different. V1/V2, M1/M2 and Stephanie all have buttock body parts between the hip and thighs, for instance. And everyone had to learn a new way of posing. With V1/V2/M1/M2/Steph, for example, to put the arms up one had to leave the collars alone and just use the shldrs or Bad Things happened. With V3/M3, and then even more with S3/D3 one had to learn to split rotations between collar and shldr.
Anyway, bottom line is that some of us (like me) have a LOT of V1/V2/Steph and M1/M2 poses still in our runtimes, and I still sometimes want them. They do NOT apply well to gen 3 figures, or gen 4 figures, or Genesis without conversion, especially as the body parts do not correspond 1 to 1. I batch processed quite a few to both gen 3 and gen 4 with Puppet Master Biped. But it always remains that a single conversion is better than a chain, so converting straight to Genesis (which I can’t use Puppet Master Biped for, as it won’t work in a Poser above 8, which won’t load Genesis) would be better than using PoseMaster to convert gen3 or 4 conversions.
Actually, I have belatedly realised that you have only one thing missing, You have listed the original Stephanie, and as explained above Stephanie uses the same rig as Victoria 1 and Victoria 2, so your Stephanie files are also the right files for V1 and V2 - you should perhaps just ammend the descriptions and file names to reflect that they are the Victoria 1/Victoria 2/Stephanie files, not just the Stephanie files.
But you are definitely missing Michael 1/Michael 2 (remembering that’s just one conversions set as Michael 1 and 2 are the same figure and take the same poses - the only difference is that Michael 2 has body and head morphs that the otherwise identical Michael 1 does not).
To me, if you are going to say on the product page that the files in the product ‘enable poses to be transferred between all the DAZ human figures including generation 2, generation 3, generation 4 and Genesis’ (my emphasis), then you need to declare that Victoria 2 (and therefore V1) is covered through the Stephanie files, and you do need to include files for Michael 2 (and therefore Michael 1).