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Gen 3 Pubic Hair
Posted: 24 August 2012 11:56 PM   [ Ignore ]
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The Gen 3 characters have a Pubic Hair Material zone. I have a texture for it that applies correctly as far as I know. Unfortunately, the entire material zone is inside the skinhip material zone. If I make Skinhip transparent, I can see the texture. I recall that I did something in the past with a solid grey displacement map to make it visible.

What is the correct way to do this?

UPDATE

OK, part one of the solution: The MATs work fine on V3. The Pubichair mat zone is outside the shin hip zone on V3. On A3 & H3 it is inside.

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Posted: 25 August 2012 05:18 AM   [ Ignore ]   [ # 1 ]
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That was a design decision - the geometry had to stay to keep morph compatibility, but it was moved in so that it was out of sight. I think people did make morphs to pull it out again, or you may be able to make your own morph - just select by material and translate the geometry out (indeed, within Poser itsefl you could use the Group editor to create a new group on each bone from the material, then apply a magnet and restrict it to the hair groups, which you could then use to pull the mesh out).

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Posted: 25 August 2012 10:41 AM   [ Ignore ]   [ # 2 ]
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Thanks.

More likely I’ll use the transparencies to make decals on the skinhip mat zone.

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Posted: 25 August 2012 02:43 PM   [ Ignore ]   [ # 3 ]
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Richard Haseltine - 25 August 2012 05:18 AM

That was a design decision - the geometry had to stay to keep morph compatibility, but it was moved in so that it was out of sight. I think people did make morphs to pull it out again, or you may be able to make your own morph - just select by material and translate the geometry out (indeed, within Poser itsefl you could use the Group editor to create a new group on each bone from the material, then apply a magnet and restrict it to the hair groups, which you could then use to pull the mesh out).


Dyald’s Jacqueline has such a morph, but I don’t recall if it can be used independently of the Jacqueline morph; it’s been ages since I’ve used it….

http://www.sharecg.com/v/20897

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