The log is pretty clear that Curves are a prototype, hence experimental, at this point. We wanted to be further along, but time/resources didn’t agree with our desires - this being a bit of a pet project and all. We began working on it right about the time we saw the FiberMesh functionality show up in ZBrush 4R2b, as a way to convert the geometry it produces into something that is much less resource intensive and much faster to render.
Interestingly enough, Alessandro has been doing a great job of independently addressing the need for curve based hair/fur with his LAMH plugin. We had already been working on our prototype framework for a bit before we knew what he was up to or had seen any previews, otherwise they might have been more aligned… one of our goals of course being producing something that could be shared between DAZ Studio and Carrara via the DSON formats.
I pinched this from the thread in the forums as I couldn’t post in that thread.
Firstly, @Rob, if we still had the heart smiley, I would be using it right now. Thank you so much for playing and experimenting with the curves! When I first saw this post I was so happy(still am) to see this was being worked on.
Couple of questions as I haven’t had chance to install 4.5 (report writing time unfortunately)
1. I’m assuming that we can somehow use the curves in ShaderMixer, would this be correct? Or are they used somewhere else?
2. Is that what was used for the fur shader in the Supersuit?