With my Visual Style Shaders, you can now ctrl/click them, select “ignore” under map settings, and your textures won’t be removed! Of course you still need to reapply textures to non-standard parameters such as the outline and ambient occlusion, but it certainly makes the job a bit easier.
I wonder if there’s a way to automate that further…
Anyone have anything like this happen to them? This is Genesis saved in 4.0.3, loaded, resaved as a .DUF in the new version, and reloaded. :P Virtually every saved scene I resave and reopen is screwed up in one way or another, but few other people seem to be having this problem.
yes, you can save youre evere seanes as .daz in 4.5 rc.
but I now uninstalled 4.5rc ,so I can not show the image. sorry.
File save as ,then you go down down, to bottom , then you can find option to save as ( .daz) (for 4.5rc only)
(hey will they teach customer every save option clearly? I think daz programmer love so many options,
but if user can not understand how to use correctly, they has few means for customer)
preset VS asset? I think they should finish their manual for many save option in daz 4 pro,
before they append new option.
If I can save new format, dfu and it goes well, I need not save sean (.daz ) anymore ,do not you think so?
Because .daz file can not be used in daz 4 pro.
I can not understand why they make such .daz save option.
“Design amazing digital art with this popular 3D figure customization, posting, and animation tool, free for a limited time.”
I assume this is meant to say posing.
Also on the store area at the top on Safari on the Mac at least random user accounts keep popping up at the top including there wish-lists fortunately I cant go into there account further but not good thinking someone else may be able to see my account.
Common problem for those updating. You have to reset the layout before you see a lot of the new options. Just make sure you save your toolbar settings and such, and then reset the rest of the interface. Then you’ll start seeing the Deprecated save options amongst some of the newer ones.
The genitalia could not be exported with Genesis anymore by the FBX exporter. any idea ?? It seem that it will be considered as Part of the mesh, so when M5 with genitalia is exported to maya, you get the bones, but the genitalia is Part of the M5 mesh, and it is not skinned to it’s bones. in the preview version of Daz studio (188.8.131.52) I was able to export M5 with genitalia, but when exported as FBX to maya, I get 2 genitalia, one considered as part of the M5 mesh (like what this version of Daz studio do), the second is the genitalia itself with it’s bones…
For anyone interested if 4.0 can be installed back over 4.5 without effecting your previous content then the answer is that everything will be OK! Unless of cause lightening strikes and cuts the power when doing the install… but what are the chances?...
I’ve gone back to 4 as I’m more productive. 4.5 does have its improvements but I’ll wait for a more finished product than messing with almost finished stuff.