I saved a .duf scene using Gen 4 figures with this release candidate yesterday, when I opened it just now, ALL of the morphs (on both figure and props) are zeroed
Hi SnowSultan, did you road scene(or figure),which saved in 4.0.3 pro and make your new seane?
I now road V4.2 set character morph and posed . then saved as duf. and road the sean,
V4 keep character morph, and pose.
I am annoyed at message when I road the 3,or 4 generation figure.
DAZ studio will support genesis only?
Kitakoredazu, I saved a V4 scene in this version (4.5) and it loads with all morphs at zero. I am not having the problem you are; a V4 scene saved in 4.0.3 does open correctly for me in 4.5.
That “cannot use this figure” error is strange! I hope we can get both of our different problems solved soon.
Has anyone else seen this behavior with Auto-Fit? You have a character you shaped that has some heft to it, in this case a bosomy bar wench. You add a V4 outfit and when Auto-Fit is done the clothing seems to have had the morphs transferred exponentially. There is a big offset all around the figure. The offset is bigger where morphs dials where set higher like breast and hips and not quite as much where the dials had negative values like the waist. Without the image filters I couldn’t post any pictures of the this character but I’ll try to make a TOS friendly example tomorrow.
Sorry! The erroer message is my mistake. I set tools weight map, before I closed daz studio, I forget it .
then I open ds road 3 ,4 generation figure. so weight map tools say ” can not use (me)!”
Please tell me “who am I “, when tools shout erroer message.
uu,,this 4.5 RC really make my cry.
It can not use pose preset ?
I load genesis , then shaped by some morphs (every products I bought daz shop and they can be used in genesis)
and shaped face.
then,I want to pose her, so just apply basic preset for female.
her pose is difference from what I expect . her arms move around as if she is broken pupettier.
she can move now with her will?
of course first I set zero pose figure, and set pose file(duf)
Hi all, I just installed 4.5 and although there have been some improvements in speed and content management I seem to have lost the ability to access AniMate2 and all it’s content. I just have the timeline and an empty menu.
I’m on Mac OS X Lion
Anyone else having this issue?
Also, is it safe to just re-download Daz Studio 4 and install over the top of the newer version keeping all my content? I could really do with using AniMate2 again…
you can not move aniblock witch stuck with ds 4.0.3 free on, ds 4.5.RC
If you buy animate 2 plug in , I think you can move them .but I do not know.
Now you have only animate light and time line . are not you?
there are just animate 2 plug -in which you may buy. (they are not full sport now)
I found out that yesterday. I but it may feels bad who wamt to use daz 4.5 rc,
I dare not say that. (I said again and again, they should write morre clearly,
about what we may lose, than what we get.)
I bought the AniMate2 plug in yes, I tried reinstalling the moves etc, which I have found in the content manager and rolling over them applies the moves to the character, double clicking on the action adds the block to the timeline but the menu which used to contain all this content is still empty.
Now that I have found I can still access this content through the manager this isn’t too much of a problem although it would be nice to see this fixed as it’s not what you would expect.
With my Visual Style Shaders, you can now ctrl/click them, select “ignore” under map settings, and your textures won’t be removed! Of course you still need to reapply textures to non-standard parameters such as the outline and ambient occlusion, but it certainly makes the job a bit easier.
I wonder if there’s a way to automate that further…
With my Visual Style Shaders, you can now ctrl/click them, select “ignore” under map settings, and your textures won’t be removed! Of course you still need to reapply textures to non-standard parameters such as the outline and ambient occlusion, but it certainly makes the job a bit easier.
I wonder if there’s a way to automate that further…
With my Visual Style Shaders, you can now ctrl/click them, select “ignore” under map settings, and your textures won’t be removed! Of course you still need to reapply textures to non-standard parameters such as the outline and ambient occlusion, but it certainly makes the job a bit easier.
I wonder if there’s a way to automate that further…