So, this was my personal project for the weekend: Make a scene with eyeshine in Blender using its Cycles renderer. I studied Spyro’s tutorial and set up my character in DS using his settings. It seemed to work pretty well. I wish I was more familiar with how DS adds and mixes its shader components. I have a feeling that there are sub-nodes involved in the uber nodes. In Cycles there are discreet blocks for diffuse, glossy, transparency, refraction, etc. Mix and match to get various effects.
Anyway, the key to eyeshine, from what I could see, is to have at least two glossy nodes for the pupil with the desired reflection colors. I used two glossy nodes and a velvet node factored with fresnel. This, and some careful lighting, produced the effect I wanted.
My character is supposed to be a vampire. After all, humans don’t have real eyeshine. Vampires are creatures of the night, so one could assume that whatever it is that makes them vampires also gives them eyeshine. For the character I used Ashley for M5 with Santo International textures. Santo includes emo/vampire textures and bloodshot eyes. Initially I went with the vampire eyes and used the fresnel/velvet mix on the pupil to give a bright red ring around the eyeshine, but found the mix of colors and intensities distracting. I decided that a normal eye color would let the eyeshine ‘shine’ so to speak.
Edit: I forgot to add that the city bus came from Blend Swap. Credit goes to hjmediastudios.
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