Eyeshine or Cat’s eyes Tutorial (Daz Studio)
By marcusfinnigon
Introduction:
This tutorial is a combination of various Ideas from various members of the Daz Community. (See Acknowledgements). The objective is to create a pupil, iris and cornea material, texture or shader in DAZ 3D, that reacts to light and reflects it with the angle of lighting and the camera in mind. The Idea Is to simulate ‘Eye-shine’ like many of the nocturnal members of the animal kingdom.
Requirements:
- Daz Studio 4.5 (Pro)
- Uber Surface or HSS (Human Surface Shader)
- Genesis or Generation 4 Characters
Tutorial:
1 – Load figure, create and morph to your heart’s content. Apply desired figure Textures and so on.
2 – In the Surfaces (materials parameters) tab, select the Pupil, Iris and Cornea and apply ‘Uber Surface Base’ shader.
3 – Surface Parameters: (Cornea) Glass like properties.
Diffuse Colour: 255 255 255
Diffuse Active: On
Diffuse Strength: 100%
Diffuse Roughness: 1.00
Opacity Strength 0.0%
Opacity Active: On
Opacity Colour 242 253 255
Refraction Active: On
Index of Refraction: 1.00
Specular Active: On
Specular Colour: 255 255 255
Specular Strength 100%
Glossiness: 75%
Specular Sharpness 85%
Reflection Active: On
Reflection Mode: Raytrace
Reflection Colour: 255 255 255
Reflection Strength 29.0%
Reflection Blur 0%
Reflection Blur Samples: 4
Multiply Reflection through opacity: Off
Accept Shadows: On
4 – Apply desired diffuse, bump, specular textures to the Iris and Pupil. The cornea, I’ve found really shouldn’t have an opacity map… I found it rather impractical with the effects of the Pupil and Iris. And the ‘imitation’ reflection of light usually never matches the scene anyway.
5 – Surface Parameters: (Pupil)
For the sake of this section in the tutorial, I have used a pale-blue coloured eyeshine which can be adjusted in hue and saturation to your desired look and colour. But try to keep the same darkness as the two specular channels are layered and have differing purposes.
Diffuse Colour: (Add desired Material) 255 255 255
Diffuse Active: On
Diffuse Strength: 100%
Diffuse Roughness: 1.00
Opacity Strength: 100%
Opacity Active: On
Opacity Colour: (No mat) 255 255 255
Specular Active: On
Specular Colour: (No Mat) 185 227 255
Specular Strength 40%
Glossiness 4%
Specular Sharpness: 0%
Specular2 Active: On
EDIT: Specular2 Colour: (No Material) 188 223 255
Specular2 Strength: 65%
Specular2 Roughness: 22%
Specular2 Sharpness: 0%
Multiply Specular Through Opacity: On
Ambient Active: Off —- (This can be used on a low setting, but should only be used as a last resort, as under the correct lighting conditions and angle of camera the specular lights up the pupil nicely).
Reflection Active: On
Reflection Mode: Environment Map
Environment Map: (No Material) 255 255 255
Reflection Colour: 35 35 35 ((Must be a dark colour, close to black but not totally black. If it is set on a bright colour the pupil will illuminate even without light to reflect) Reason for having reflections on is because even in poor lighting the nocturnal pupil still has a soft reflection of light).
Reflection Strength: 60%
Reflection Blur: 20%
Reflection Blur Samples: 20
Multiply Reflection through opacity: On
Raytrace: On
Accept Shadows: On
Occlusion: On
Occlusion Shading rate mode: Global
6 – Surface Parameters: (Iris)
For the sake of this section in the tutorial, I have used a soft-yellow coloured specular which can be adjusted in hue and saturation to your desired look and colour. (Make sure it’s the applicable colour of your Iris texture and that it blends with the chosen colour of your pupils eyeshine).
This is not required, but it adds a nice reflective blend between the pupil and the iris.
Diffuse Colour: (Add desired Material) 255 255 255
Diffuse Active: On
Diffuse Strength: 100%
Diffuse Roughness: 1.00
Opacity Strength: 100%
Opacity Active: On
Opacity Colour: (No mat) 255 255 255
Bump Active: On
Bump Strength: (Desired Bump Material) 10%* (Subject to change depending on the material)
Specular Active: On
Specular Colour: (No Material) 255 255 192
Specular Strength: (Add the iris texture) 20%
Glossiness: 4%
Specular Sharpness: 0%
Accept Shadows: On
Special Notes:
This tutorial has been written and posted for the Daz forums. This tutorial is not to be re-posted on any other website. This tutorial was made for use in Daz Studio 4.5 and Pro, and is purely for tutorial learning purposes.
I HAVE NOT LISTED any UN-USED CHANNELS in the Surfaces tab.
Acknowledgements:
Special Thanks to the following Daz Members for their resourceful contributions, support and Idea’s on the methods of achieving the contents of this tutorial.
- DaWaterRat
- Chohole (Administrator)
- ‘Son’ of Chohole
- Slimer_J_Spud
- Mattymanx
- Chrisschell
- Kendall Sears
- ThinMick
- Flamewing