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Cat-like ’eyeshine’ in Daz 3D - Tutorial Page 6
Posted: 24 August 2012 10:26 AM   [ Ignore ]
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Hey, I was wondering If anyone would happen to know If and how you could create reflective eyes like felines eg cats, leopards, lions, panthers etc. have, that reflect light giving off what is described as eyeshine? The riddick is a bit of an example, though, I only want to achieve it with the Genesis pupils.

I know I could do it in PhotoShop in post work, but if it’s possible I think it would work better.

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Posted: 24 August 2012 10:38 AM   [ Ignore ]   [ # 1 ]
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I haven’t tried it, but turning up the reflection on the Iris should work.  It may take a bit to get it to look right.

edit:  Okay, I was going to work on some characters today anyway, including ones that likewise might have glowey eyes.

It needs a reflection map, as opposed to ray-traced reflections (I think.  I didn’t try it with a full scene).  Specular was white at 50%, map was from Bice’s Shiny Freebie over at Renderosity.

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Posted: 24 August 2012 10:57 AM   [ Ignore ]   [ # 2 ]
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Wow.. that’s beautiful!, I’m trialling what you suggested as we speak smile Thanks for your fast response :D

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Posted: 24 August 2012 10:57 AM   [ Ignore ]   [ # 3 ]
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DaWaterRat - 24 August 2012 10:38 AM

I haven’t tried it, but turning up the reflection on the Iris should work.  It may take a bit to get it to look right.

edit:  Okay, I was going to work on some characters today anyway, including ones that likewise might have glowey eyes.

It needs a reflection map, as opposed to ray-traced reflections (I think.  I didn’t try it with a full scene).  Specular was white at 50%, map was from Bice’s Shiny Freebie over at Renderosity.

Doesn’t work for what he’s talking about.

He wants the PUPILS to shine like a cat’s, not the irises. And for that, it might need an eye replacement prop.

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Posted: 24 August 2012 10:58 AM   [ Ignore ]   [ # 4 ]
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Same principle should work with pupils

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Posted: 24 August 2012 11:09 AM   [ Ignore ]   [ # 5 ]
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Yeah, I know she meant pupils lol it’s all good smile I just tried reflection without the map… It’s touchy lol! Just getting the shareCg thing…

@Valandar - What do you mean about the replacement prop?

@DaWaterRat - Wow, those eyes are mezmirizing lol

EDIT: Renderosity thing.

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Posted: 24 August 2012 11:28 AM   [ Ignore ]   [ # 6 ]
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Heres the first draft render lol… Think I need to reduce the reflection lol

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Posted: 24 August 2012 11:34 AM   [ Ignore ]   [ # 7 ]
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Looking good, but cats eyes tend to be greeny, which makes them look very sppoky

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Posted: 24 August 2012 11:41 AM   [ Ignore ]   [ # 8 ]
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To make glowing eyes, you could dial up the ambient channel and tint it as needed. There’s also this general thread from the old forum:

Somebody mentioned eyes

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Posted: 24 August 2012 11:42 AM   [ Ignore ]   [ # 9 ]
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Haha! That’s true lol Cats are awesome smile

Here’s draft 2 Render, Added some colour, More a pale blue than green though… I reduced the reflection, and set a medium blur.

Might add a black inner shadow on the map, cos it seems to have a defining white stroke appearing on the outer edges.

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Posted: 24 August 2012 11:54 AM   [ Ignore ]   [ # 10 ]
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Slimer_J_Spud - 24 August 2012 11:41 AM

To make glowing eyes, you could dial up the ambient channel and tint it as needed. There’s also this general thread from the old forum:

Somebody mentioned eyes

I’m reading through the thread, thanks for that smile Wish the photos on the first page were there.

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Posted: 24 August 2012 12:08 PM   [ Ignore ]   [ # 11 ]
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marcusfinnigon - 24 August 2012 11:54 AM
Slimer_J_Spud - 24 August 2012 11:41 AM

To make glowing eyes, you could dial up the ambient channel and tint it as needed. There’s also this general thread from the old forum:

Somebody mentioned eyes

I’m reading through the thread, thanks for that smile Wish the photos on the first page were there.

You can manually change all the “origimage” picture links to start with “formarchive.daz3d.com” and they will work i.e:
Old link:

<a  href="postimages/origimage_2_355072.jpg"><img  src="postimages/image_2_355072.jpg"></a

Working link:
http://forumarchive.daz3d.com/postimages/origimage_2_355072.jpg

There’s a utility for that too somewhere…

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Posted: 24 August 2012 12:29 PM   [ Ignore ]   [ # 12 ]
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Damn I wish I was in the states, it’s like 430Am here.. Good thing I’m working nightshift tomorow… I should have started this thread heaps earlier lol

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Posted: 24 August 2012 12:33 PM   [ Ignore ]   [ # 13 ]
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Use the Ambiant colour.  Refelction takes time to calculate.

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Posted: 24 August 2012 12:39 PM   [ Ignore ]   [ # 14 ]
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Thanks for the tip mattymanx, I’ll give it a go next.

Just re-dit the eye itself, using parameters from M5 Philip… Notices my eye settings were seemin rather off.. By the looks of this render some of my lights arent set for shadows perhaps… Getting strange light on the sides of the eyes

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Posted: 24 August 2012 01:06 PM   [ Ignore ]   [ # 15 ]
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Okay… Thats Trippy lol At least by using the ambiant Colour, In which obviously it neads to be mapped accordingly with M5 texture, I’ll have greater control over the appearance and intensity. I’ll toy around with this for a while smile but alas it is now 5am in Australia… and I must sleep! Thanks for the help guys smile And the cat Chohole LOL! I’ll be back tomoz before work.

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