First of all, thanks for sharing this! Good work, lots of nice features.
As for problems:
The PP2 files still have (lots of) texture references to “house of horrors” instead of “house of secrets” folder. Nothing a moment of search and replace won’t fix. Also a transmap seems to be missing for surveillance.pp2.
The PZ3 loads fine in DS3 (after I moved it to the props folder, so I can actually see the file in the runtime). Not so well in DS4, stuff is out of place and everything’s untextured. The props generally load okay but some of the objects are out f their proper places. I guess it’s just a DS4 issue with object origins. (For example when I use the “move origin” script in DS3 on an object, save the scene and open it in DS4, the object has changed it position.) Generally I much prefer PP2 props to PZ3 files - it’s a nasty surprise to have your lights and cameras erased in a scene when you think you’re only loading a prop.
As a humble suggestion, I’d love your props to have different material zones assigned for different materials. That would extend the usability of the models a great deal because re-texturing them would be a lot easier.
Thanks for the response, folks. And Tempest, thanks for the constructive criticism; it is exactly what one needs and strikes the right note. Today I resurrected my old computer and have got it running. Tomorrow I will follow your example and try importing into DS3 and then into DS4. It may well be that you have put your finger on the problem that BigH is having, for example.
Of course, after thorough investigation, one must then decide upon the correct course of action. For example, could it be that there is NO best solution and that a model made for DS3 will not perform properly in DS4 - and vice-versa? This way, madness lies.
Of course, after thorough investigation, one must then decide upon the correct course of action. For example, could it be that there is NO best solution and that a model made for DS3 will not perform properly in DS4 - and vice-versa? This way, madness lies.
That would be annoying, since I use both DS3 and DS4… Here’s hoping it isn’t so.
Quick report on the morning’s work. All errors in PP2 files corrected. I will make an editted upload later.
DS3 definitely imports and runs the PZ3 file correctly and with no problems. DS4 however imports the same PZ3 file without textures although everything seems to be in its proper place.
RL now calls and I must go out. Further investigation later.
LOL. Actually, I could do with some help. Could some kind folks give me pointers on the best way to bundle and upload the D|S version? I have a nagging suspicion that I have not been doing my best by users. Again, as I have said in the thread, Poser and D|S operate limits, rotation and mirror reflection quite differently. All help (or points to tutes) will be gratefully received. I have the time now.
I don’t use Poser anymore (in fact, none of the features I like in it are in the version I have now—Poser Debut—so I just use the content in DS), but I’ve always found the Poser Runtime system a much easier way to handle content in DS than as individual OBJ models I have to hunt down textures for. I’m glad to see this is finally out!
Of course, after thorough investigation, one must then decide upon the correct course of action. For example, could it be that there is NO best solution and that a model made for DS3 will not perform properly in DS4 - and vice-versa? This way, madness lies.
I just tried saving the whole thing as a prop (or a prop set, whatever you actually should call it) from Poser 9 (everything parented to Base_1, although you could get a much clearer hierarchy by parenting doors to the walls they’re attached to etc.) and it seems to open correctly both in DS3 and DS4.
If you used external OBJ files for the geometry instead of including it in the pp2 files themselves, you’d get smaller file sizes (if you have several different PP2s which share the same OBJs) and it’s less memory intensive. Geometry stripper (http://www.vanishingpoint.biz/freestuff.asp?StartNo=421) does this automagically, although you would probably want to move the OBJs from the prop folder to their proper place in the geometries folder.
Of course, after thorough investigation, one must then decide upon the correct course of action. For example, could it be that there is NO best solution and that a model made for DS3 will not perform properly in DS4 - and vice-versa? This way, madness lies.
I just tried saving the whole thing as a prop (or a prop set, whatever you actually should call it) from Poser 9 (everything parented to Base_1, although you could get a much clearer hierarchy by parenting doors to the walls they’re attached to etc.) and it seems to open correctly both in DS3 and DS4.
If you used external OBJ files for the geometry instead of including it in the pp2 files themselves, you’d get smaller file sizes (if you have several different PP2s which share the same OBJs) and it’s less memory intensive. Geometry stripper (http://www.vanishingpoint.biz/freestuff.asp?StartNo=421) does this automagically, although you would probably want to move the OBJs from the prop folder to their proper place in the geometries folder.
Thanks. It was very welcome when I returned home. A deep armchair, a glass and listening to the silence - perfect.
It has been established very quickly that a Daz scene file created with DS3 will load perfectly well in DS4, but the reverse is not the case; one gets a splash panel advising of upgrade. This is usual and to be expected. The equally obvious solution to our DS problem of loading the House of Secrets is to include a scene file that was created with DS3. This has been done and the upload at ShareCG has been amended, including necessary changes to the PP2 files that folks have pointed out.
Thank you to all. I believe that I have covered everything, now it’s back to you. Let me know how you all get on. Same ShareCG address as before, of course - scrap what you have and download again.
Mmmmmm. No screams of protest, so it appears that we have got it right. That’s great. Thank you to all those who helped out with reporting. Now I can get on with other things.
.
Don’t forget to post your renders - here or at the MMHB!