Question from a noob: Is there a way to render light beams in DAZ Studio? I’ve played around with the settings, but so far no luck.
Thanks in advance, and apologize if the answer has already been given somewhere.
You can get visible light rays by using a volumetric shader… There’s the uberVolume in DS Advanced/Pro, you can also create some via the Shader Mixer (in DS Advanced/Pro) and there’s this product in the store that makes it even more easy:
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