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Visible Light rays in DAZ Studio
Posted: 26 May 2012 05:08 PM   [ Ignore ]
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Question from a noob:  Is there a way to render light beams in DAZ Studio?  I’ve played around with the settings, but so far no luck.

Thanks in advance, and apologize if the answer has already been given somewhere.

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Posted: 26 May 2012 11:46 PM   [ Ignore ]   [ # 1 ]
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You can get visible light rays by using a volumetric shader… There’s the uberVolume in DS Advanced/Pro, you can also create some via the Shader Mixer (in DS Advanced/Pro) and there’s this product in the store that makes it even more easy:
http://www.daz3d.com/shop/atmospheric-effects-cameras-for-daz-studio

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Posted: 27 May 2012 10:13 AM   [ Ignore ]   [ # 2 ]
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Many thanks!

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